Right, I forgot I said I'd do this list. So here's the list of all the units that MC will currently target, broken into units I have no control over and then the ones that I do:
Default targets that I can't changeSiege Tank, Science Vessel, Battlecruiser, Medic, Ultralisk, Lurker, Overlord, Queen, Defiler, Devourer, Dark Archon, Lenassa Dark Templar, High Templar, Arbiter*, Carrier and Reaver.
Units I could choose to removeValkyrie, Wraith, Ghost, Goliath, Vulture, Guardian, Mutalisk, Hydralisk, Corsair, Void Ray, Dragoon (non hero), Archon.
Anything not on this list (zergling, marine, broodling, zealot) is not targeted although potentially could be unless it is a hero unit (kerrigan x2, banshee, raynor BC, fenix dragoon etc). It can MC the mothership but as previously explained I do take steps to prevent a player from having 2 motherships at a time or a mothership when they don't have the arbiter tribunal built.
So actually I haven't added that many additional units. I think obvious ones to remove are valkyrie, goliath, hydralisk and dragoon. Part of the reason I added them in is that if the enemy gets lots of those units and your DA is surrounded and has MC, it will simply sit there and die instead of casting MC on any of them - particularly noticeable early on vs a terran player if they've only built marines, marauders and reapers.
Post has been edited 1 time(s), last time on Feb 14 2012, 9:22 am by Lanthanide.
None.