http://www.pathofexile.com/ This game looks pretty sweet, quite a bit like diablo but with a sort of mmo aspect to it. best part is it'll be free to play. Sign up for beta now gogogogo!
I actually met one of the guys developing this because of MtG ;0 he put me onto it and the graphics look sweet. Apparently the storyline is pretty good too so should be fun.
Post has been edited 2 time(s), last time on May 22 2011, 10:07 am by Jack.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Hell, the more I see from the game the more I can spot that it heavily burrowed diablo elements. ;D Things that I might miss in D3... I like their art, their environment look. The spell effects seem to be cool...
Like I said on their forums. Diablo 2 was a heavily successful game, very unique to other RPGs because all others MUST go with a 3d approach, when diablos top down hack and slash is rare. And because of this, why change it, when it works great for the people that like its style
Riney#6948 on Discord. Riney on Steam (Steam) @RineyCat on Twitter
Oh yeah, I should mention the lead dev, chris, has told me I'm guaranteed a position in close beta now I just need to get an awesome computer to run it on top settings.
Post has been edited 1 time(s), last time on Aug 3 2011, 2:56 am by Jack. Reason: ;D sux as a smiley. Burn it.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Oh yeah, I should mention the lead dev, chris, has told me I'm guaranteed a position in close beta now I just need to get an awesome computer to run it on top settings.
Tell him that I'ma pro beta tester and 3D Gfx specialist looking for work. I'm on the testing team for Terraria also. Get me on the betar.
Do you honestly need work? Cuz http://www.grindinggear.com/?page=careers But I don't know if you can animate well. However, I know they're planning on expanding their staff after release so they can add more content, they will need more artists then. I'm considering applying at that stage if my skills are good enough.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Do you honestly need work? Cuz http://www.grindinggear.com/?page=careers But I don't know if you can animate well. However, I know they're planning on expanding their staff after release so they can add more content, they will need more artists then. I'm considering applying at that stage if my skills are good enough.
Well I'm getting an internship at rockstar north but it's likely to be unpaid, kettle-boiling duties. Wouldn't mind jumping onto an indie bandwagon and creating assets, since it's pretty much what I do. Put in a word for me for beta testing / development consultation though. I'm pro at that.
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort