Narcoleptic Moon Maniac
The most insane mod ever
This mod will be for melee gameplay. It will take some time getting used to, but once you've played it once... You'll always want to keep playing! This is my first mod since my return. I lost all my older mods that I created (never released) . Every little thing of SCBW 1.16.1 will be modified to enhance the melee gaming experience.
Units have interesting and deadly methods of killing other units. Since I'm just starting to get into making 3D models, the .GRP's are leeched from the DLDB. I fit them in, but don't expect to be very eye appealing. All units cost has been modified so that each race doesn't have an advantage (unless your pro). The Zerg are more expensive, but stronger. The Protoss have no shields, but equal out in damage and HP. The Terran have low shields and medium damage. All units of every race have had there attacks enhanced and modified to where it's just not some boring units.dat modification. Oh yeah, you can research your Zerg units to learn how to fly, Protoss units to burrow, and Terran units stay the same. Some units of each race will be able to be created within there starter building (Hatchery, Nexus, CC). I figured it would be cool for some early combat.
So far nothing but the units.dat, and weapons.dat have been modified. I have a lot of time on my hands, so I will be devoting all my time and effort into the release of this mod.
Stay tuned!
The most insane mod ever
This mod will be for melee gameplay. It will take some time getting used to, but once you've played it once... You'll always want to keep playing! This is my first mod since my return. I lost all my older mods that I created (never released) . Every little thing of SCBW 1.16.1 will be modified to enhance the melee gaming experience.
Units have interesting and deadly methods of killing other units. Since I'm just starting to get into making 3D models, the .GRP's are leeched from the DLDB. I fit them in, but don't expect to be very eye appealing. All units cost has been modified so that each race doesn't have an advantage (unless your pro). The Zerg are more expensive, but stronger. The Protoss have no shields, but equal out in damage and HP. The Terran have low shields and medium damage. All units of every race have had there attacks enhanced and modified to where it's just not some boring units.dat modification. Oh yeah, you can research your Zerg units to learn how to fly, Protoss units to burrow, and Terran units stay the same. Some units of each race will be able to be created within there starter building (Hatchery, Nexus, CC). I figured it would be cool for some early combat.
So far nothing but the units.dat, and weapons.dat have been modified. I have a lot of time on my hands, so I will be devoting all my time and effort into the release of this mod.
Stay tuned!
Post has been edited 2 time(s), last time on Apr 15 2011, 12:52 am by Slyence.
None.