Staredit Network > Forums > SC2 Assistance > Topic: A Friendly Proposal
A Friendly Proposal
Dec 31 2010, 3:25 pm
By: Biophysicist  

Dec 31 2010, 3:25 pm Biophysicist Post #1



Okay. I'm bored. And when I get bored I do stuff in the editor. But atm I'm out of stuff to do. So... I'm going to take requests. I'll do the first three things that intrigue me. My main strengths are spells (or unusual attack forms - eg this unit I made for Iskatu that uses a targeting drone that must track its target for four seconds before the main ship can attack). (I can also do stuff like micromanagement AI for these spells.) But I'm not limited to them.

Anyway if you have some complicated piece of editor work you want to out-source, this is your thread.



None.

Dec 31 2010, 4:40 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Make a unit only be able to shot at units that it can see with her own eyes.

Application case: disables the ability of unit A shooting through walls onto units C who the unit A can "see" with the help of other units B.

In my case: my Archer monsters A shot at my hero C if my hero C is spotted by another monster B. My Archers A are "stupid", so they are attacking through the wall.




Dec 31 2010, 11:01 pm payne Post #3

:payne:

http://www.staredit.net/273611/

kthxbai. :awesome:
/2 lazy

EDIT:
Oh, and if you could help me over this. :3

Post has been edited 1 time(s), last time on Dec 31 2010, 11:09 pm by payne.



None.

Jan 1 2011, 5:01 pm ImagoDeo Post #4



How about a ballistic missile ability that launches almost straight up and travels in a large dynamic parabola to any place on the map, where it explodes violently?



None.

Jan 1 2011, 11:26 pm DevliN Post #5

OVERWATCH STATUS GO

Quote from ImagoDeo
How about a ballistic missile ability that launches almost straight up and travels in a large dynamic parabola to any place on the map, where it explodes violently?
If I increased the range to a huge amount, this is essentially how my SEN Arena hero's ult would be. Messing around with Movers is great.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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