So, I'm using Jing to create a series of 5 minute long video clips.
The Content
Each clip will cover how to use the data editor like a pro.
- Video 1: Data Editor Settings, creating 5 units and giving them 5 actors.
- Under 5 minutes
- Status: Created and uploading.
- Under 5 minutes
- Video 2: Creating 5 weapons, 5 Damage effects, 4 Launch Missile effects, 2 Movers, 2 Create Persistent effects, Set effect, 1 Apply Behaviour effect and 1 Behaviour - Buff.
- 3 to 5 minutes
- Status: Planning timings.
- 3 to 5 minutes
- Video 3: Maybe some overspill for video 2.
- 0 to 3 minutes (overflow from Video 2)
- Status: Planning timings.
- 0 to 3 minutes (overflow from Video 2)
- Video 4: Launch Site Operations so that missiles fire from where the units weapons are, x5. Adding sounds to both the units and their combat actions by creating new Action actors.
- Under 5 minutes
- Status: not started
- Under 5 minutes
- Video 5: Polishing, editing the stats of our units, their weapons, renaming our units, setting the scale of our units, changing the unit statistics.
- Under 5 minutes
- Status: not started
- Under 5 minutes
Summary
So basically, this will show people how to be really using the data-editor. Instead of being scared and running away from it *couuugh PAYNE cough*...
In under 23 minutes, I will have created 5 Units, with 100% custom stats, 100% custom weapons (missiles, movers, effects etc).
If this proves to be successful, I will create a follow up series. With 5 videos dealing creating a custom ability for each of our units, adding veterancy and experience to all of our units.
Ideas for abilities are welcome.
Content (detailed)
Spoiler Alert: Currently the units are unique in this sense..
- The Sieged Tank fires mortars (really high arc'ing missile which pummels a ground target)
- The Hellion has a rocket launcher (which fires 3 rockets in a burst) these rockets automatically re-target and
- give the illusion of heat-seaking or guided missiles
- The Marauder's grenade launcher is given a revamp. It fires grenades which bounce, roll and wait... tick tick tick boom. This is really cool because, a player can dodge the grenades AoE damage by simply moving his troops away, but if they are moving away they are not shooting back.
- The Marine (MIGHT) be given a laser-beam like weapon. Instead of just a modified gauss rifle. But this will require me to go into detail about beams etc which I'm not sure if adequate for a newbie tutorial such as this.
What I need
Anyone who can edit a .swf file by adding 'Hotkey' pointers in certain frames? I don't have a microphone so I won't be recording my voice over the top of these video clips. Instead a small summary document (<100 words) per video clip will show how I did things so uber-epically quickly.
But, it would be very cool if someone
- Knows about a piece of software which records certain keypresses and displays them on your screen in a handy little box somewhere? Like if I press CTRL+= it will show that keypress on the screen?
- Alternatively, if someone has 2 hours to spare, once all the videos are completed. If they could just comb through and add a bunch of frames displaying keypresses at certain moments in the clip?
The alternative is better, because that way the video can be 'slowed down' at key moments by adding in 10 to 30 frames which display the Key-Press. We can use a frame which has vital information on it, like a frame where I am about to hit 'create' for a new Actor object. So people can see what all the fields should be?
Feedback
I'd like to know your thoughts on this. And also, suggest ideas for abilities!
Post has been edited 1 time(s), last time on Nov 26 2010, 2:32 am by Cardinal.
None.