Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: SC Closes when testing
SC Closes when testing
Dec 16 2007, 8:36 am
By: Zero Ame  

Dec 16 2007, 8:36 am Zero Ame Post #1



Ok so Im trying to test a new map im working on called income warz, im not exactly sure why it closes out when i test it but as soon as i open the map in SC it closes, can someone take a look at the map and tell me whats up with it? Im woundering if its because I used Null terrain??

Attachments:
Income Warz.scx
Hits: 0 Size: 47.97kb



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Dec 16 2007, 8:38 am Riney Post #2

Thigh high affectionado

Make sure all your buildings arent OFF the edge of the map.



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-- Updated as of December 2021 --

Dec 16 2007, 8:51 am Zero Ame Post #3



ok, i moved buildings away from the edge but nothing happened, any other ideas? Is it possible that i shouldnt be using null terrain?



None.

Dec 16 2007, 9:24 am Riney Post #4

Thigh high affectionado

Most null works that I know of, you didnt place any Jump Gates did you?



Riney#6948 on Discord.
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@RineyCat on Twitter

-- Updated as of December 2021 --

Dec 16 2007, 10:23 am Zero Ame Post #5



not that i know of, anyways i replaced all the null with water and its still not working, is there any trigger or maybe the color i added to names that might do it?



None.

Dec 16 2007, 10:48 am Zero Ame Post #6



ok nvm, i figured it out, it was either me trying to give a non proto unit 200 sheild or giving a number of units 0 hp



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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