In this Melee-esque game, you will defend from an infinite onslaught of zillions of zerglings. Each level will begin after a timed preperation period. The faster a level is finished, the more minerals you will be given. Recommended Players: 1-14
I like to work on things at my leisure, so please be patient concerning improvements and fixes.
Changes (Not A Complete List):
Team killers will now be given a warning upon their first team kill (this unit will be refunded unlike self-killed units).
Talents added to counter exponential changes in difficulty.
Harvesters are now prioritized higher.
Now for the eye candy you've all been waiting for:
Loading screen (thanks to Vanished)
[imghttp://img405.imageshack.us/img405/2783/screenshot2010111417481.jpg[/img]
Hellion fortress should be formidable...
Notice that you have the option to vote to skip the timer; since minerals are awarded per second, you will recieve these when a successful vote occurs.
Holds up well so far.
Okay well maybe not.
Savvy Samaritan is a selectable talent. You get an extra civilian each round that you should protect. Minerals are awarded at the end of each round depending on how many survive.
Marines behind buildings make a great defense!
At the end of each round, you are given minerals based on how quickly you completed a level.
Vespene is awarded based upon kills. Gas Hog is a selectable talent that allows you to regenerate gas inbetween rounds. Talents and kills are the only methods to get gas.
Supply depots don't last very long without the armor upgrade.
Medic!
We barely survived the last round, this is probably the end.
Alas, farewell courageous marines.
Post has been edited 4 time(s), last time on Nov 15 2010, 8:21 am by Ghoustine.
None.