Staredit Network > Forums > SC2 Assistance > Topic: Bank Loading Locally?
Bank Loading Locally?
Nov 7 2010, 5:44 am
By: payne  

Nov 7 2010, 5:44 am payne Post #1

:payne:

It looks like this trigger would only load properly locally: http://vgshorts.com/BBCode/BBCode3.php?ID=191
I'm trying to store the data of a bank (a simple integer) into a variable.

When I test locally my map, everything's fine, but in Battle.net 2.0, it doesn't work anymore.



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Nov 7 2010, 6:46 pm aalleecc248 Post #2



Perhaps you could try using Data Tables instead of Banks. I believe that Data Tables have 2 different types. (Local and Global) In this case, you would want to "Save Data Table (Integer) whenever someone makes a lap, so that it records the amount of time it took. You can make it so that the fastest time with:
If
----New Record <= (Value of Data Table (Integer))
Then
----(Save Data Table Value (Integer))


EDIT: Nvm, it doesn't work.

Post has been edited 1 time(s), last time on Nov 7 2010, 7:34 pm by aalleecc248.



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Nov 7 2010, 7:02 pm payne Post #3

:payne:

Data Tables crosses maps just like Banks?!
I am using Banks to save the individual record of players, but I do have a trigger that updates this value by checking if the current lap time is smaller than the current best record.
It works 100% fine locally, but online, it doesn't. O_O



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Nov 7 2010, 8:23 pm Tempz Post #4



Then use data banks for locally and save banks for multiplayer... :O



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Nov 7 2010, 8:30 pm payne Post #5

:payne:

Quote from Tempz
Then use data banks for locally and save banks for multiplayer... :O
>_>

This is what I am trying to do, but obviously I am not able to, hence this thread, which is asking for help because I don't understand how banks work.



None.

Nov 7 2010, 8:39 pm Temp Post #6



Why do you call the preload trigger after you have opened the bank O_o
Also arrays start at 0, and seeing your save trigger would help.



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Nov 7 2010, 8:44 pm payne Post #7

:payne:

Quote from Temp
Why do you call the preload trigger after you have opened the bank O_o
Also arrays start at 0, and seeing your save trigger would help.
1) I've read somewhere that no matter where you put the preload trigger, it is being ran before anything else when the map is loading (during the loading screen).
2) I like to create 13-arrays variables even though I use only 12 because it permits me to skip the array '0' and thus use Picked Integer for a player number and make it correspond to the array size.
3) Here's my map: http://www.mediafire.com/?da3q3vy3adsrk1r



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