Game type: skirmish, FFA
Number of human players: 4 max
Game length: approx. 40 minutes.
Can be played via singleplayer: yes
Protection: open source (not protected). So everyone can see how to create grenades, hydra-scarabs, neutral unit capturing, ai etc.
Date of birth: created at 14 Jun 2010.
Hyper Triggers: standard
Map properties: Space Platform, 128x128, 701 Units, 1120 Strings, 169 Locations and 1006 Triggers.
SEN download: attachement or http://www.staredit.net/?file=2250
Official download: http://theleo-ua.livejournal.com/ (use it if you want the latest version)
Brief description: this map is the attempt to reproduce the gameplay of Z game by Bitmap Brothers. You can read more about original Z here:
http://en.wikipedia.org/wiki/Z_%28video_game%29
http://gaming.wikia.com/wiki/Z
Detailed Description
Please note, that the best tutorial of this map is youtube video (see links below).
Your final goal it to kill the enemy fort. Your semi goal is to capture territories, produce units and defend captured territories and fort.
For capture territory you need to bring any unit near the flag, that situated in this territory.
Only your buildings can produce units for you and only your territories make buildings yours.
Every unit need time to produce. For example - Grunt named "GRUNT 1": this mean, that Grunt needs 1 minute for produce (spawn). If the unit needs more than 1 minute to spawn - you will see, how 1 civillian appear each minute near your building (progress bar emulation). More powerful units requires more time to produce.
Fort Factory (CC) can produce all units (except MEDIC and SCV), Robot factory (Barracks) can produce robots and guns, vehicle factory (Factory) can produce vehicles and guns, and repair facility (shield battery) can repair/heal units.
You can select another units by lift off the buildings (maybe this method will be changed in the future).
Neutral units can be captured by Grunt, Psychos or Sniper. Neutral units are placed in the map at the beginning, and appear on the map if one of the players dies (loosing the fort).
Grenades (vespene tank) can be collected by Snipers.
UNITS:
ROBOTS:
Grunt (Marine):
Weakest unit, but can capture neutral units and producing very fast. Cannot kill walls.
Manufacture time/quantity: 5 Grunts per 1 minute
Psychos (Raynor Marine with stimpack)
Stronger than Grunt and has a stimpack (machine gun emulation). Can capture neutral units. Cannot kill walls.
Manufacture time/quantity: 5 Psychos per 2 minutes
Tough (Hydralisk, which shooting scarabs)
Stupid one in original game, almost always missing the target or not shooting. But tough (a lof of HP). In my map has the same properties: strong, but stupid - sometimes misses the target or doesn't even shoot.
Manufacture time/quantity: 2 Toughes per 3 minutes
Sniper (Ghost, which can collect grenades and shoot infesteds)
Smartest one in original game, can collect grenades and shoot drivers from vehicles (lockdown fo 250 energy in my map). Also can kill some guns from safe distance. Can only kill walls using grenades.
Manufacture time/quantity: 3 Snipers per 4 minutes
Pyros (Firebat)
Strong one with flamethrower. Can kill walls.
Manufacture time/quantity: 2 Pyros per 5 minutes
Laser (Tassadar Templar)
Strongest robot, but too slow. Can kill walls.
Manufacture time/quantity: 2 Lasers per 6 minutes
VEHICLES:
Jeep (Vulture)
Fastest one, but weak. Useful for capture territories, or kill single howitzers (siege tanks). Cannot kill walls.
Manufacture time/quantity: 1 Jeep per 1 minute
Light (Dragoon)
Stronger than Jeep, can kill walls.
Manufacture time/quantity: 1 Light per 3 minutes
Medium (Goliath)
Stronger than Light, can kill walls.
Manufacture time/quantity: 1 Medium per 4 minutes.
APC (Archon)
Most fun and interesting unit in the game - his weapon depends on what robot (infantry) you load to it. Only 1 APC per player allowed.
Manufacture time/quantity: 1 APC per 5 minutes
Heavy (Tank in tank mode)
Symbol of the game (like Carrier in SC). One of the strongest units in the game, and not a slowest one. Can kill walls.
Manufacture time/quantity: 1 Heavy per 6 minutes
Mo. Missile (Reaver)
Strongest unit in the game, but too slow. Has a big range of a splash damage. Can kill walls. CPU players has poor damage of Mo. Missiles (because of Hydra Scarab triggers), so they dont build them.
Manufacture time/quantity: 1 Mo. Missile per 7 minutes.
GUNS:
Gatling (Bunker)
Weakest gun, but can defend from Grunts, Psychos and Jeeps. Cannot kill walls.
Manufacture time/quantity: 1 Gatling per 1 minute.
Gun (Photon Cannon)
Photon cannon, that doesnt need a pylon for shooting. Strong one, can defend from most of Robots, Jeeps and Lights. Can kill walls.
Manufacture time/quantity: 1 Gun per 2 minutes
Howitzer (Siege-only Tank)
Most awesome gun in original game. Has big attack range. Can kill walls.
Manufacture time/quantity: 1 Howitzer per 3 minutes.
Missile
Strongest gun in the game: attacks by 5 infesteds (missiles) and has 5000 HP, but long cooldown time. Can kill walls.
Manufacture time/quantity: 1 Missile per 4 minutes
Screenshots
Youtube Video
If you played Z before, or just wanna watch how multiple hydras shooting scarabs or multiple ghost\missile turrets shooting infesteds - try to look next video (6 parts in single playlist on youtube):
http://www.youtube.com/watch?v=f1pF7Wv4ma4&feature=PlayList&p=998870A876CA9025&playnext_from=PL&index=0&playnext=1
Please note that:
1) Youtube video should be viewed only in 480 fullscreen mode. Even if you dont like fullscreen - you must set quality to 480, otherwise you won't see unit names, graphics will be with squares - and so on.
2) If you don't mind traffic and like rapidshare - it's better for you to download lossless 500meg video from rapidshare (links are below), because it has much better quality than youtube. BUT - for this you must have TechSmith codec in the system (it is included in Camtasia Studio) or use this player:
http://smplayer.sourceforge.net/index.php?tr_lang=en
So if you decided to download 500meg video - read this step again, because it will be fun to understand that you downloaded 500 megabytes and have no codec to view. I think this codec is included in k-lite, but better not to risk:)
3) Video consist of 6 parts. The link above is link to a playlist: by this link you open first video, then watch it till the end, and then next video should appear automatically. But - sometimes playlist stops randomly. So if you receive errors in playlist - here is the direct links to each part:
Part 1: http://www.youtube.com/watch?v=f1pF7Wv4ma4
Part 2: http://www.youtube.com/watch?v=hhpkOqN-tdA
Part 3: http://www.youtube.com/watch?v=x-vBrD12EXY
Part 4: http://www.youtube.com/watch?v=-2shmnC-zm4
Part 5: http://www.youtube.com/watch?v=MpurHyKEzSk
Part 6: http://www.youtube.com/watch?v=03PllpU7S6w
For those who dont like youtube:
http://rapidshare.com/files/405178710/Z_SCX_VIDEO.part1.rar
http://rapidshare.com/files/405178734/Z_SCX_VIDEO.part2.rar
http://rapidshare.com/files/405178662/Z_SCX_VIDEO.part3.rar
Have a nice watching:)
Features
Ladderboars shows, how much zones (territories) each players has.
Sniper can lockdown tanks (emulation of shooting drivers from tanks in original game).
Sniper can throw grenades (infesteds), if collected (grenades are vespen tanks).
If human player left the game - CPU continue to play instead of him.
Photon Cannons shooting without pylons. Shield batteries works without pylons.
If player lost the fort - all his units become neutral and can be captured by other players by Grunt, Psychos or Sniper.
Also, neutral units are placed in the map at the beginning, and can be captured too (by Grunt, Psychos or Sniper).
Civillians of each player has different colors (I made this - haha).
If you produced a gun - the probe will spawned for you. You should build Nexus, and it will be changed to a gun. You can place gun only at the territory where it produced.
CPU knows how to play, and can kill newbie players.
Known Bugs
1) Sometimes SC crashes. Currently I dont know why.
2) CPU's arbiters made his nearby units invisible, and Human players can kill them only by guns.
3) CPU has poor Mo. Missile's damage, and never using them.
4) CPU can burrow hydras.
5) Sniper and Tough deselection (I dont know better solution).
6) When I made more than 1133 strings on this map and tried to save it - SCM Draft crashed with "something bad happened" message, so I forced to reduce number of strings. But I think it is a known bug of SCM Draft.
Balance
If you dont like current balance of the map - please answer the main question: does original Z had balance?
Ok - even if no, we should have balance in this SC map:)
So if you dont like the balance - post comments plz:)
Previous my maps
LT with Crazy CPU 3x1: some kind of cheating cpu (in Lost Temple), where 1 player cannot win the game, but 2 or 3 players can. The difference from another "X vs Y cpu" maps is that the cpu has funny build order and micro, and I really like to watch how another players play vs him. Created at 18 Nov 2000. No hyper triggers used.
Team Micro Arena 4x4: my joke-version of TMA with totally unbalanced heroes just for fun. The creator of the TMA legends said that it looks like TMA Wired. It is the only TMA where CPU players can play (but there are no CPU players in "8 Humans" version). Created at 9 Aug 2008. No hyper triggers used.
Castle Fight: my friend showed me the Castle Fight on WC3 and I decided to make it in SC. The idea was next:
group spawn in a single place
gas=money
some buildings=specials
nuke (boom in DS)=civillians
bunkers+sunkens+cannons=attackers
special spawn triggers by giving buildings to neutrals and back and spawning units in "pool" (spawn buffer)
And I really could not beleive, that my Castle Fight ideas will be turned (by NudeRaider) to Desert Strike - the most popular map (imho) of 2008/2009/2010! I should say big thanks to WC3 Castle Fight map makers, because precisely their map punched my brain to create SC version of Castle Fight in August 2008. Maybe they will create Castle Fight for SC2 in future. Also thanks to NudeRaier for playing my map in Autumn 2008 and creating the remake of it - Desert Strike:)
Created at 6 Sep 2008. Standard hyper triggers used.
All my maps can can be downloaded there: http://theleo-ua.livejournal.com/
Future my maps
Z.SCX was playable at winter 2009, but with lags, and only at 14 Jun 2010 I removed them. So if there were no lags year ago - the Dungeon Keeper for SC1 could be today.
I planned to make Dungeon Keeper ( http://en.wikipedia.org/wiki/Dungeon_Keeper ) for SC1, but now I plan to make it for SC2.
Next map (after DK) maybe will Z in SC2.
Thanks to
Wormer and NudeRaider for big help in triggers, lag reducing and testing.
Bitmap Brothers for Z
Antares for ZXP
Meeky for WinZMod
IwannaLoSs and Hireling for testing
SCM Draft creators (especially Suicidal Insanity) for SCM Draft
adeon for some template ideas
Have a nice playing:)
Attachments:
Post has been edited 12 time(s), last time on Nov 4 2010, 1:44 pm by theleo_ua.
None.