Staredit Network > Forums > Portal News > Topic: Blizzard Editor Q&A Update 3
Blizzard Editor Q&A Update 3
Oct 5 2010, 5:17 pm
By: ImagoDeo  

Oct 5 2010, 5:17 pm ImagoDeo Post #1



Quote from Lylirra
Q. (Benoit) - Also, is there any way to tint a unit with a color, and also to make it bigger?

A. You can change the tint and scale of a unit by modifying the Actor's Events field and adding a new event that will send Set Tint Color or Set Scale.


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Q. (Mak) - Is there a way to order units to go into the Nydus Worm and then come back out again?

A. You can order the Nydus Canal to load and unload units through triggers:

Issue Order
Unit: Nydus Worm (Canal) [28.50, 32.50]
Order: Order Targeting Unit
Ability Command: Load (Nydus Network)
Unit: Marine [28.61, 29.45]
Queue: Replace Existing Orders


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Q. (Wraith) - How do you assign priority of minimap icons (i.e. so my watchtower will be on top of, not below, my units)??

A. Currently there is no way to change the rendering priority of minimap icons, but we'll consider adding a priority field in a future patch.


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Q. (molster) - A trigger sending an actor message has a character limit in its field! If I try to type "<s val="Kicker_Refinery">+5</s><IMG path="Assets\Textures\icon-gas-terran.dds" height="32" width="32"/>" Then only the following would actually be sent to the actor "<s val="Kicker_Refinery">+5</s><IMG pat"

A. There was a bug preventing the SetText message from accepting strings larger than 40 characters. This will be fixed in 1.2.0.


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Q. (DHo) - Is it possible to turn a dialog box in a text box for players to type in? I reckon that Dialog- Edit Box is what I need however doesn't seem to work at all...

A. Trigger edit boxes were temporarily disabled for the editor's initial release, but should be functional in 1.2.0.

Source.



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