Staredit Network > Forums > SC2 Assistance > Topic: where is timer?
where is timer?
Sep 29 2010, 6:50 am
By: SHANE-009  

Sep 29 2010, 6:50 am SHANE-009 Post #1



i look all over on the unit data and can't find timer Help? i call blizzard they say it's in the triggers? is that tru? but still can't fine PLACE!! HELP...! ME!!! thx ;)



New Username: Cool-Knight !
Please follow me on my site: www.cool-knight.eu.org/

Sep 29 2010, 6:54 am payne Post #2

:payne:

It even has a specific Label. You haven't searched a lot! :P
Just type "timer" in the search field when creating a new trigger Event or Action.

EDIT: Ah, you were looking through the Data Editor... I'm talking of the Trigger Editor. Maybe we do not have the same conception of timers? Do you mean a timed life or something...?



None.

Sep 29 2010, 7:31 am SHANE-009 Post #3



Unit time/build like sc1 has time/money/gas just need the unit time sooo i can make any-unit build faster or slower? u no i mean now!? if not i post more information, but 1st g2g sleep time cya tomorrow but thanks for try! :)



New Username: Cool-Knight !
Please follow me on my site: www.cool-knight.eu.org/

Sep 29 2010, 1:41 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

There are Timers in triggers. They can be used to have a countdown untill the triggers create some reinforcements at the edge of the map.

So you want to have the build time?
-Building time is set in the builder's ability to train/build a specific unit.
-Building costs are set in the unit. You can modify these costs in the builder's ability, too (e.g. you can create a worker unit that can create buildings twice as fast, but the buildings would cost more).
-Repair time is set in the unit itself.




Sep 29 2010, 5:31 pm SHANE-009 Post #5



yea, but i want all of the stuff be fast build....? know sc1 is way too ez too learn :D but just need "Fast Build for all units/buildings/ups/stuff " k? well cya later



New Username: Cool-Knight !
Please follow me on my site: www.cool-knight.eu.org/

Sep 29 2010, 10:01 pm LooKe Post #6





Post has been edited 1 time(s), last time on Sep 29 2010, 10:07 pm by JB4times4.



None.

Sep 30 2010, 4:32 am SHANE-009 Post #7



yea.. find it thx U ALL!!



New Username: Cool-Knight !
Please follow me on my site: www.cool-knight.eu.org/

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
Please log in to shout.


Members Online: Roy, DiearAnother