very nice map hehe, gave me an idea for my observer dodge.
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I had fun parking him somewhere until he got ridiculously huge.
What happens when it becomes larger than the map's dimension?
Hah, I tried that out of course. Past a certain point, it stops drawing the map and slowly fades to black. I assume I've exceeded some sort of rendering distance especially since my computer started dying trying to display all of the movements on the map at once. I had to click on the minimap to go eat the Overmind to end the game.
You ate the starcraft universe
i got annoyed b/c my baneling got too big and started jumping cliffs off the screen
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I had fun parking him somewhere until he got ridiculously huge.
What happens when it becomes larger than the map's dimension?
Hah, I tried that out of course. Past a certain point, it stops drawing the map and slowly fades to black. I assume I've exceeded some sort of rendering distance especially since my computer started dying trying to display all of the movements on the map at once. I had to click on the minimap to go eat the Overmind to end the game.
It turns black, but if you zoom in, you can see him briefly:
Still, he only kills things in a small radius, it's only the image that gets big.
Also, his maximum speed is like 150ish.
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I played this game the other day, like three or four times.
1. What is the hidden vault? What do the codes mean!?
2. Are you still planning on releasing a sequel?
3. I talked with some people when this was the second or third game on the list, and they say they loved it as well. You should consider actually MAKING this a katamari game... where things stick to your baneling. LOL NO IDEA IF THAT'S POSSIBLE.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
1. The hatch and the numbers are a reference to one of my favorite TV shows, LOST.
2. I made this map over the summer while looking for employment after graduating from college. In July I found a job (whoop!) which kicks ass (double whoop!) but it's been keeping me busy so any map making ventures are on hold. I do still hope to come back to this and make an ambitious sequel someday tho. Hopefully one with lots of options such as single player, multiplayer co-op or multiplayer ffa. If it comes together I'll be waiting to release the sequel on the Blizzard marketplace whenever that finally comes out for something cheap like a dime or so.
3. Originally I was hoping to literally make this a Katamari game and while I could figure out how to attack one unit to another, it would always attach the unit on top of the previous units head. So instead of getting a giant ball I ended up with a growing tower spinning across the field. Went with the eating and growing idea instead afterwards :-)
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