Staredit Network > Forums > SC1 Melee Discussion & Strategy > Topic: Queens The New Sair Dt?
Queens The New Sair Dt?
Aug 9 2010, 10:50 am
By: Tempz  

Aug 9 2010, 10:50 am Tempz Post #1



Collapse Box
Backround
Queens have unused for quite some time...
For e.g. Queens ensare abilities allow them to prevent marines from flanking lurkers and combined with defilers dark swarm, perhaps scourge for those pesky sci vessels your army will make quick work of there's.
Collapse Box


Perhaps even to ensare pesky sair army to let scourages make quick work of them...



None.

Aug 9 2010, 1:14 pm Aristocrat Post #2



You are not ZerO :P; you most likely cannot use queens as effectively as he could against an opponent of equal skill level. He's pretty much famous for making use of queens and it's been known for a while.

Ensnare is good, but you have to tech up to it. If you are against terran players or protoss players, you would obtain the queen's nest along the way to hive tech, so it's up to you to sacrifice a few scourge/defilers to get queens if you believe it to be worth the cost. Spawn broodlings has marginal utility against terran players since their only expensive ground unit is the Siege Tank (and you would need to broodling the tank without getting killed by the MM mass in front of it), Their main spellcaster remains the science vessel, which needs to be taken out by scourge. As for using ensnare to disable stim and slow the DPS of the marine mass... dark swarm is much better. Maybe helpful if you ensnare rines to slow escape, but I don't see it being used effectively.

Against protoss players, massed sairs (lol) can be killed by a few hydras, and if they're still massing sairs when you are at hive tech (lmfao), devourer + muta/hydra will own them without a problem. Sair-DT is easily countered with a 5 hatch hydra transition and you CANNOT expect to kill the opponent with just sairs and dts. If they let you kill all of their overlords, they would already suck anyways. Trying to ensnare sairs is just suiciding a 100 gas unit.

Spawn Broodlings should be the only reason you get queens in ZvP; broodling one high templar and the queen paid for itself, and you should be able to keep it alive since queens are extremely fast air units. Getting rid of the enemy's psionic storm support is crucial for your hydra army.



None.

Aug 9 2010, 5:15 pm LoTu)S Post #3



Quote from Aristocrat
You are not ZerO :P; you most likely cannot use queens as effectively as he could against an opponent of equal skill level. He's pretty much famous for making use of queens and it's been known for a while.

Ensnare is good, but you have to tech up to it. If you are against terran players or protoss players, you would obtain the queen's nest along the way to hive tech, so it's up to you to sacrifice a few scourge/defilers to get queens if you believe it to be worth the cost. Spawn broodlings has marginal utility against terran players since their only expensive ground unit is the Siege Tank (and you would need to broodling the tank without getting killed by the MM mass in front of it), Their main spellcaster remains the science vessel, which needs to be taken out by scourge. As for using ensnare to disable stim and slow the DPS of the marine mass... dark swarm is much better. Maybe helpful if you ensnare rines to slow escape, but I don't see it being used effectively.

Against protoss players, massed sairs (lol) can be killed by a few hydras, and if they're still massing sairs when you are at hive tech (lmfao), devourer + muta/hydra will own them without a problem. Sair-DT is easily countered with a 5 hatch hydra transition and you CANNOT expect to kill the opponent with just sairs and dts. If they let you kill all of their overlords, they would already suck anyways. Trying to ensnare sairs is just suiciding a 100 gas unit.

Spawn Broodlings should be the only reason you get queens in ZvP; broodling one high templar and the queen paid for itself, and you should be able to keep it alive since queens are extremely fast air units. Getting rid of the enemy's psionic storm support is crucial for your hydra army.

Jaedong and the Art of the Queen.



Check 15:55. or watch the whole vid, whichever you have time for.

Even though most people don't like snare, it's a good way to set up for the DS. Snaring sairs allows for faster pursuit by scrouges. Also, most ppl try to hydra dance around storm rather than just sitting there. xp



None.

Aug 10 2010, 12:26 am Tempz Post #4



Thanks lotus for that >:O



None.

Aug 10 2010, 5:56 am LoTu)S Post #5



Quote from Tempz
Thanks lotus for that >:O
You are welcome sir. Oh, and in case you want more info on Queens, i found this thread and another video if you are interested.


http://sc2gg.com/forum/index.php?showtopic=5678&st=0

Looks like he's starting a new Queen fad. It works though at least.



None.

Aug 10 2010, 8:43 am Tempz Post #6



Lol its in one of the links



None.

Aug 10 2010, 1:20 pm Aristocrat Post #7



Quote from LoTu)S
Quote from Tempz
Thanks lotus for that >:O
You are welcome sir. Oh, and in case you want more info on Queens, i found this thread and another video if you are interested.


http://sc2gg.com/forum/index.php?showtopic=5678&st=0

Looks like he's starting a new Queen fad. It works though at least.

That was 2 years ago; if you want to see massive queen use, just watch ZerO's replays.

The point here though, is that you should not try emulating a strategy just because a progamer can do it and do it well. No one here is anywhere near that skill level yet.



None.

Aug 13 2010, 2:15 am Tempz Post #8



I do agree with you but there is this still some application for some use with lower tier players



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
Please log in to shout.


Members Online: NudeRaider, Roy