I don't think what I want is possible, but..:
Is there a way to make 2 terrain areas be higher than each other. I want area A to effective act as high grounds compared to area B, and for area B to do the same to A. The point is that units must cross over to the other side to gain vision of that area.
The application of this is that a player can stack marines/ghosts on their side, then suicide a zergling into the opposing area and kill the enemy units with the vision gained from the zergling. However, for those ghost and marines to even stack up on that side w/o getting slaughtered, they must be on higher ground where the enemy units cannot see them.
Post has been edited 1 time(s), last time on Aug 7 2010, 10:11 pm by fat_flying_pigs.
None.
I don't think what I want is possible, but..:
Is there a way to make 2 terrain areas be higher than each other. I want area A to effective act as high grounds compared to area B, and for area B to do the same to A. The point is that units must cross over to the other side to gain vision of that area.
The application of this is that a player can stack marines/ghosts on their side, then suicide a zergling into the opposing area and kill the enemy units with the vision gained from the zergling. However, for those ghost and marines to even stack up on that side w/o getting slaughtered, they must be on higher ground where the enemy units cannot see them.
Use LOS blocker doodads.
Ahh, thank you. Lock topic.
None.