Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Terrain Heights
[SOLVED] Terrain Heights
Aug 7 2010, 7:34 pm
By: fat_flying_pigs  

Aug 7 2010, 7:34 pm fat_flying_pigs Post #1



I don't think what I want is possible, but..:
Is there a way to make 2 terrain areas be higher than each other. I want area A to effective act as high grounds compared to area B, and for area B to do the same to A. The point is that units must cross over to the other side to gain vision of that area.
The application of this is that a player can stack marines/ghosts on their side, then suicide a zergling into the opposing area and kill the enemy units with the vision gained from the zergling. However, for those ghost and marines to even stack up on that side w/o getting slaughtered, they must be on higher ground where the enemy units cannot see them.

Post has been edited 1 time(s), last time on Aug 7 2010, 10:11 pm by fat_flying_pigs.



None.

Aug 7 2010, 9:47 pm Syphon Post #2



Quote from fat_flying_pigs
I don't think what I want is possible, but..:
Is there a way to make 2 terrain areas be higher than each other. I want area A to effective act as high grounds compared to area B, and for area B to do the same to A. The point is that units must cross over to the other side to gain vision of that area.
The application of this is that a player can stack marines/ghosts on their side, then suicide a zergling into the opposing area and kill the enemy units with the vision gained from the zergling. However, for those ghost and marines to even stack up on that side w/o getting slaughtered, they must be on higher ground where the enemy units cannot see them.

Use LOS blocker doodads.



None.

Aug 7 2010, 10:10 pm fat_flying_pigs Post #3



Quote from Syphon
Quote from fat_flying_pigs
I don't think what I want is possible, but..:
Is there a way to make 2 terrain areas be higher than each other. I want area A to effective act as high grounds compared to area B, and for area B to do the same to A. The point is that units must cross over to the other side to gain vision of that area.
The application of this is that a player can stack marines/ghosts on their side, then suicide a zergling into the opposing area and kill the enemy units with the vision gained from the zergling. However, for those ghost and marines to even stack up on that side w/o getting slaughtered, they must be on higher ground where the enemy units cannot see them.

Use LOS blocker doodads.
Ahh, thank you. Lock topic.



None.

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