Alright I'm trying to make a trigger that plays music over and over, but I have wait triggers that conflict with the looping of the music. Is there any way you guys know of to do music triggers that loop consistantly and don't create wait blocks?
Any help is appreciated as always.
Thanks.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
You would need hypertriggers and replace the wait with a death counter:
Always -> Subtract 1 death of MUSIC DC for Current Player
Current Player has suffered at most 0 deaths of MUSIC DC ->
Set MUSIC DC of Current Player to
xPlay wav
x is the number of seconds the song playes (realtime) x12
=> 60s song -> x = 720
If you don't have hypertriggers, I believe it'll subtract 1 death about every two seconds.
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Isn't it 1 death every second without hyper triggers? The triggers run once a second without hyper triggers so that probably makes more sense.
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Isn't it 1 death every second without hyper triggers? The triggers run once a second without hyper triggers so that probably makes more sense.
Except they don't. They supposedly run once every two seconds.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Isn't it 1 death every second without hyper triggers? The triggers run once a second without hyper triggers so that probably makes more sense.
Triggers are checked every 2 game seconds, which is about 1,5s realtime on speed 7. PERIOD
Why you ppl always have to post wrong info you even not sure about?! Like "
I have no clue, but I will post a random guess (because it sounds good)" -gj man...
Btw. it would be easy to make a map with a countdown timer and add 1 mins per trigger loop to verify.
PLS DONT POST IF YOU ARE NOT SURE...thats not helping, thats just confusing.
I would like to thank NudeRaider, I got it to work, I just have to replace some other triggers with waits to make it wait block free.
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My bad man, just there's not much percieved discrepancy between 1.5s and 1s when a trigger runs once a cycle. Sorry I was wrong.
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The timing is kinda wierd I had to play with it, I have a 13 second sound clip and I use 9deaths, that seems to make it loop the best.
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Yeah, since its about 1.5 seconds without hypers (which you don't have), 9*1.5=13.5, which is about the time of your sound clip.
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