Yomiko is still incredibly meh. She needs another move or something, one that isn't an ultimate.
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Fixed the host of glitches i added to the new verson, quick fix
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The terrain is really... awful. There are too many bugs with the island, and the island is kind of pointless anyways. I also don't like the middle ramp . Most WaF type games have it, and it kind of takes away the uniqueness of TiA.
But I do like the sides, and the change in the looks of the terrain
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The terrain is really... awful. There are too many bugs with the island, and the island is kind of pointless anyways. I also don't like the middle ramp . Most WaF type games have it, and it kind of takes away the uniqueness of TiA.
But I do like the sides, and the change in the looks of the terrain
This, and the terrain limits most of TiA's spells. I also found no sound Saber's ulti.
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Quote from name:Trickdano
The terrain is really... awful. There are too many bugs with the island, and the island is kind of pointless anyways. I also don't like the middle ramp . Most WaF type games have it, and it kind of takes away the uniqueness of TiA.
But I do like the sides, and the change in the looks of the terrain
While this terrain may force us to be more tactical, most of the time it just prevents players from effectively moving around (An example being if you try to go up the sides, the only way out would be to go down a long distance, or the way you came back, potentially putting you at the risk of being cornered by two enemies at once). It should be noted that for Lancelot players in 3+ player matches, that they can simply teleport when cornered, forcing the opponent to go through the long trip to simply get back to where they teleported. Nor is there a ramp at the bottom left corner. I do not understand whether that was intentional . Shana's G+F is also more useless in this map, due to her sudden inability to surprise another character by running from behind them due to the appearance of the ramps.
You could also say that the island is a ridiculously easy way to escape attacks such as Accelerator's G, Saber's F+F+G, Eva's Lance by simply escaping through one of the portals and the question of where the attack would go if it hits a portal is also a problem as well. It is also rather glitchy, having tried to perform Lulu's M+F+F on it.
Please revert the terrain back to its former glory.
By the way, Yomiko's new move is impressive, a good way to switch between defense and offense.
Post has been edited 1 time(s), last time on Jun 21 2010, 4:31 pm by xgoaskxmalice.
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ok the terrain is coming back, but still slightly altered, also i fixed majority of the buys i know, also yomiko's fff is going to be altered so it doesnt have the possibility to run on forever
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Also, put the sounds back. I don't care if it's big, it's just not the same without them.
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umm what sounds are missing, they are still there, i never altered the sounds
New Update: 1.05
'Fixed some glitches
'Yomiko's dragon means of damage has been changed and no longer can be endless
'Terrain Reverted
'New Hero Announced
Post has been edited 3 time(s), last time on Jun 26 2010, 6:25 am by death-2-all-.
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i wish you had a sound for when himura does battojutsu, that would be amazing.
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Can you find a way to fix the Lancelot glitch? It's cheap and annoying.
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When you use the move that turns you into a Reaver, you can move while Lance is in the Top Left Box and get stuck there. From there they just spam Fleija.
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When you use the move that turns you into a Reaver, you can move while Lance is in the Top Left Box and get stuck there. From there they just spam Fleija.
It's called fleija sniping. I've done it once before on accident. Pretty much It's putting fleija out, and firing fleija while doing F+M but the timing has to be precise. From there, once they' get teleported to the box tothe right of the choosing area, they can fleija spam until they teleport out of the box, or until a move like Stiyl's F+F+F+G kills them.
Good job on the terrain, it's nice with the colors and objects. Still don't know what to think about with the ramps, considering they have more exits now, idk. Oh yeah, did I mention you left a drone in the middle of the new map version? Yomiko's F+F+F seems to last extraordinarily long in this. Do you take requests? I don't think so, but it couldn't hurt to ask.
Post has been edited 2 time(s), last time on Jun 26 2010, 7:17 am by xgoaskxmalice.
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Quick Update
`Sounds restored, apparently ur suppose to protect then compress to have sounds, doing it the other way around makes the sounds disappear
`more glitch fixes
`drone gone
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just a question... was allowing a "Double Gigga Drill Breaker" intentional?
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i think luffy needs a move for F--M like Cannon or something that fits
otherwise its an awesome map and i belive you deserve bonuscaek for creating it
Post has been edited 2 time(s), last time on Jul 5 2010, 2:46 am by inoinoino.
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its been 6 months since i had an update so this might be the last, the one year anniversary of my map i decided to update it without my new hero, shinku.
Updates'Fixed some glitches not sure if theres anymore'theres a surprise for good players, rack up those kills
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Congratulations on the year anniversary!
Death, o_o could u tell me why im still behind yaaga....
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more glitch fixes
louder killing spree sounds
buff yomiko's paper explosion and barrage
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