Staredit Network > Forums > SC2 Assistance > Topic: +% stats for heroes
+% stats for heroes
Jun 10 2010, 3:54 pm
By: exelsisxax  

Jun 10 2010, 3:54 pm exelsisxax Post #1



can someone tell me how to add %s of damage, health, armor, etc. onto a units stats when it lvs up? i have only been able to add a flat amount per level.



None.

Jun 10 2010, 11:19 pm Temp Post #2



There is a vital health maximum fraction area right under where you would add the bonus (where it would be a flat rate). This adds that fraction to your units health. There are similar options for everything else.

Just to let you know 0.5 would give you 50% more health.



None.

Jun 11 2010, 2:05 am exelsisxax Post #3



found them. the odd thing about it is that it adds the %hp of the original stats of the unit. is there a simple way to add the % of the already leveled up stats?



None.

Jun 11 2010, 3:58 am Temp Post #4



It seems to be working ok for me, how are you specifying levels.



None.

Jun 11 2010, 12:18 pm exelsisxax Post #5



kinda wierd. what i said is for health, shields, and energy. havent tried armor yet, but when i tried damage, it did something wierd while combining scaled damage and damage fraction. but you solved the problem.



None.

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[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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