Staredit Network > Forums > SC2 Assistance > Topic: Global hotkey, a la Warp Gate
Global hotkey, a la Warp Gate
Jun 9 2010, 6:51 pm
By: Biophysicist  

Jun 9 2010, 6:51 pm Biophysicist Post #1



As you (hopefully) know, pressing "w" will select all of your Warp Gates. :hurr: I need to replicate this behavior for the Refinery, Assimilator, and Extractor, but with "p" instead of "w" and affecting all three types of structures. (Keep in mind that a player might control more than one type of gas structure if an ally leaves in a teamgame.) I don't see any "global hotkey" or similar field/behavior/anything, nor a trigger to assign one. Halp?



None.

Jun 9 2010, 8:21 pm Ashamed Post #2

Hear me Raor!!

I did something similar in my mass game
I made space = select all mass units.
I did this by added all of them to a player group, and have the select trigger just select the group not the unit.



None.

Jun 9 2010, 8:50 pm Biophysicist Post #3



Ah. Two things, though: One, doesn't using keypress detection cause massive lag? Two, I kinda want an icon like the one the Warp Gate has in the lower-right-hand corner. (What would be extremely awesome is if it showed the number of Refineries/Assimilators/Extractors with over 50 energy, sort of like how the Select All Warp Gates icon shows the number which are not in cooldown.)



None.

Aug 3 2010, 6:22 am Alzarath Post #4

Praetor

I have an idea for it. I'll test it out and get back to you.



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[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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