Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Trigger explosion, area around unit
Trigger explosion, area around unit
Jun 5 2010, 11:10 pm
By: GreatDragon  

Jun 5 2010, 11:10 pm GreatDragon Post #1



How do I make that when a location centers on a player.
And make an explosion with an X shape
Or a square explosion around the unit with the location centered?



None.

Jun 6 2010, 1:30 am Burgled Post #2



http://www.staredit.net/wiki.php?article=Grid_SystemsMoblie Grids might help o:



None.

Jun 6 2010, 11:44 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

To elaborate on how it works...
The wiki article linked by Burgled tells you the patterns in which units get created/removed. Using this knowledge you create a large grid of units and remove some of the units (no explosion) and kill the other units where you want to have an explosion of your shape.
Figuring which units to remove/kill to create the desired shapes isn't terribly hard to do but it requires quite some work and possibly testing, so you'll have to do that on your own.




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