A few bug fixes since things have changed a bunch since beta
New ideas/bugfixes that need to be done:
-Implement races (see below)
-Fix capture auto casting so it works for SCV's
-Fix morphing to not clear host
-Fix scv's auto turret abil
-Think of new races (ideas are welcome)
-Balancing
-Think of names for races
Quote
- Race 1
- Description: Uses capture points only for resource collection. Has a few different types of unit production buildings. Each building can produce 1 unique unit a certain number of times. Every additional building of that type allows more units of that type. Can research upgrades for all captured points from a central research building. Units range from very powerful to very weak. Balancing is done in terms of number of units that can be created per production building.
- Buildings: TBD
- Units: TBD
- Research: TBD
- Description: Uses capture points only for resource collection. Has a few different types of unit production buildings. Each building can produce 1 unique unit a certain number of times. Every additional building of that type allows more units of that type. Can research upgrades for all captured points from a central research building. Units range from very powerful to very weak. Balancing is done in terms of number of units that can be created per production building.
- Race 2
- Description: Uses capture points for every production/research building. Must upgrade basic captured points into more advanced structures to access research/production. Can construct additional defencive buildings. Each captured point gives points into food for production. Consists of mostly cheap light units with a few heavy support units.
- Buildings: TBD
- Units: TBD
- Research: TBD
- Description: Uses capture points for every production/research building. Must upgrade basic captured points into more advanced structures to access research/production. Can construct additional defencive buildings. Each captured point gives points into food for production. Consists of mostly cheap light units with a few heavy support units.
- Race 3
- Description: Captured points become a series of connected nodes where units can use one to travel to another. Mix of separate production buildings and upgraded nodes.
- Buildings: TBD
- Units: TBD
- Research: TBD
- Description: Captured points become a series of connected nodes where units can use one to travel to another. Mix of separate production buildings and upgraded nodes.
Latest, Mod file goes in your Mods/ folder:
[attach=7542]
[attach=7549]
Ignore the broken attachments
Post has been edited 8 time(s), last time on Nov 1 2010, 5:27 pm by Temp.
None.