Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Create Unit issue
Create Unit issue
May 20 2010, 10:19 pm
By: continuumgaming  

May 20 2010, 10:19 pm continuumgaming Post #1



I made a map where a nuetral dropship and a Science vessel need to spawn at a certain location and travel to the base. They do so repeatedly during the game.
The problem is that I want the dropship to spawn at about double the rate as the science vessel, but for some reason it takes forever to be created and the science vessel ends up being formed nearly four times as often.
Assistance would be wonderful.



None.

May 20 2010, 10:36 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I guess you are experiencing wait blocks.
Unfortunetly, the old sc1 wiki doesn't work. Seems to be disabled to find a memory leak or something like that.

Ok, you need to avoid multiple waits for a player. A player can only "progress" 1 wait at once.
That's why your Dropship won't spawn properly.

Using Death Counter Timers should solve every problem for you. :)




May 20 2010, 10:39 pm continuumgaming Post #3



I found a shortcut to solve my problems, but now I have a new issue.
How do I get the computer to use their burrowed hero zerglings?

Post has been edited 1 time(s), last time on May 20 2010, 11:10 pm by continuumgaming.



None.

May 20 2010, 11:17 pm Aristocrat Post #4



Quote from continuumgaming
I found a shortcut to solve my problems, but now I have a new issue.
How do I get the computer to use their burrowed hero zerglings?

Computers will not "use" heroes in the same way as normal units with AI Scripts or retaliation.

You must manually "Order" them.



None.

May 25 2010, 1:54 pm Ranzear Post #5



Junk Yard Dog works on heroes though, it just doesn't make them do anything useful.



None.

May 26 2010, 10:48 pm DavidJCobb Post #6



Quote from Ahli
I guess you are experiencing wait blocks.
Unfortunetly, the old sc1 wiki doesn't work. Seems to be disabled to find a memory leak or something like that.
Ahli, the oldwiki works, but only if you enter articles using the links on category pages. The category pages, of course, are accessible from the dropdown on the wiki's upper-left corner.



None.

May 27 2010, 8:23 pm Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Now that works again....
last time I got an error when I tried to access that article...




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Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
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