Staredit Network > Forums > SC2 Melee > Topic: (4) Mar-Sara Desert
(4) Mar-Sara Desert
May 16 2010, 10:54 pm
By: PunWisp  

May 18 2010, 8:37 pm PunWisp Post #21



What Im gonna be doing is path them so Reapers and collossi can't use them. Same with stalkers. killing the OPness



None.

May 19 2010, 6:44 pm Valug Post #22



http://www.staredit.net/valug/Starcraft II Maps/marasara/marasarav4.png" style="max-width:500px; max-height:500px;" onclick="javascript:show_image(374999760)" id="image_clickable_374999760" class="image_clickable">
Updated picture with newest version.

I looked at the map ingame and I came across a few minor issues. Firstly, as I mentioned earlier, it looks really awkward when the playable bounds are the end of the terrain, because the map just ends into nothing. Adding terrain past the playable bounds, even if its a bottomless pit or water, looks way better then just blackness imo. Here are some examples. I know there is a way to increase the map size after you have started, but I don't know how. Yoshi mentioned it in his mapmaking tutorials.

http://www.staredit.net/valug/Starcraft II Maps/marasara/marasaraside.png" style="max-width:500px; max-height:500px;" onclick="javascript:show_image(104141120)" id="image_clickable_104141120" class="image_clickable">
http://www.staredit.net/valug/Starcraft II Maps/marasara/marasaratop.png" style="max-width:500px; max-height:500px;" onclick="javascript:show_image(533420896)" id="image_clickable_533420896" class="image_clickable">

Also, because of the random cliffs in the map, two of the mains have a little extra choke at their ramp then the others, since the cliffs are further extending their choke. Here's what I mean:

http://www.staredit.net/valug/Starcraft II Maps/marasara/marasarachoke.png" style="max-width:500px; max-height:500px;" onclick="javascript:show_image(887978662)" id="image_clickable_887978662" class="image_clickable">
http://www.staredit.net/valug/Starcraft II Maps/marasara/marasararamp.png" style="max-width:500px; max-height:500px;" onclick="javascript:show_image(556938535)" id="image_clickable_556938535" class="image_clickable">
^This ramp's texture does not seem as well blended as the others as well.

The last thing I noticed ingame, if you hold the 12 and the 6 watchtowers, you can spot a command center on either of the left gold expansions, but neither of the right ones. It seems the watchtowers need to be moved one grid to the right or have their vision range increased slightly. Also, while I am on the gold, I think having to kill two pairs of rocks to get to it make it a much bigger investment to take then it should. I understand that the rocks on the actual expansion is to prevent terran from floating to it, so I suggest you make the rocks that are actually on the expansion have less HP, so its not as much as an investment to take.



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