Code
Events
Timer - Elapsed time is 5.0 Game Time seconds
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Status of player (Picked player)) == Playing
Then
Unit - Create 1 Ghost for player (Picked player) at (Center of C-3) using default facing (No Options)
Else
Timer - Elapsed time is 5.0 Game Time seconds
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Status of player (Picked player)) == Playing
Then
Unit - Create 1 Ghost for player (Picked player) at (Center of C-3) using default facing (No Options)
Else
Post has been edited 1 time(s), last time on May 17 2010, 10:05 pm by JB4times4.
None.