Staredit Network > Forums > SC2 General Discussion > Topic: Testing SCII Maps
Testing SCII Maps
Apr 9 2010, 11:43 pm
By: Newb  

Apr 9 2010, 11:43 pm Newb Post #1



Whenever I am making SCI maps it is fairly simple to test the map with two people because, I just take out the disc, and put it in the other computer. Now, I highly doubt I can do that and I won't have two computers that can run the game. I test my map quite frequently, so going on B-Net and having a friend re-dl it every time would be boring for him, and would take a long time...

Any suggestions on testing multi-player maps?

Or,

Hopefully Blizzard thought of a simple way of doing this.



None.

Apr 9 2010, 11:48 pm Vi3t-X Post #2



I believe that Galaxy Editor has it's own debugging feature, along with the ability to play individually as each player.



None.

Apr 9 2010, 11:49 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

There isn't even a map editor yet, so how do you plan on making maps in the first place?

Besides you don't need a CD for StarCraft since like a year anymore. Same for SC2.




Apr 10 2010, 12:26 am OlimarandLouie Post #4



I've heard a small rumor that there will be a feature you can enable, that is only for single people testing out a multi player map, although in my opinion it doesn't sound very good.

You will be able to record what actions you make as player one, and restart the game as player two, and a cpu will copy every action you make as player one while you play as player two. (this could be extended further)

It's just a rumor :ermm:



None.

Apr 10 2010, 12:39 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

You can enable that you can give other units commands. You would simply enable that for your testings, I guess.
At least the giving not owned units commands was shown in an old vid (I think it may be the same vid where he typed in a cheat command).




Apr 12 2010, 8:40 am Sixen Post #6



Quote from NudeRaider
There isn't even a map editor yet, so how do you plan on making maps in the first place?

Besides you don't need a CD for StarCraft since like a year anymore. Same for SC2.

Pfft? Who needs an Editor to make Maps? That would be the first Tower Defense map ever created on SC2. We've got quite a few other custom maps already on Mapster as well. Some other TD's that were based off MapsterTD, as well as Corbo's Third Person Shooter, and Yugg's Contra (RPG) map.



None.

Apr 12 2010, 9:47 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Sixen
Pfft? Who needs an Editor to make Maps? That would be the first Tower Defense map ever created on SC2. We've got quite a few other custom maps already on Mapster as well. Some other TD's that were based off MapsterTD, as well as Corbo's Third Person Shooter, and Yugg's Contra (RPG) map.
Thanks, but I knew about it the day the map came out. But to properly answer your question: I would need an editor. And so does pretty much anyone who doesn't (want to) delve too deep into SCII's inner workings.

But that's aside the point. He needs an editor that lets him test multiplayer maps with only 1 human player. So unless MilkyWay edit features that already your post was just blatant advertising.




Apr 14 2010, 9:18 pm Sixen Post #8



Quote from NudeRaider
Thanks, but I knew about it the day the map came out. But to properly answer your question: I would need an editor. And so does pretty much anyone who doesn't (want to) delve too deep into SCII's inner workings.

But that's aside the point. He needs an editor that lets him test multiplayer maps with only 1 human player. So unless MilkyWay edit features that already your post was just blatant advertising.

I wasn't responding to the OP, I was responding to you, hence why I quoted you, and not the OP. Your question was, "there isn't even an editor, how do you plan on making maps in the first place?"

My response was, "You don't need the Editor to make a map."



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Apr 14 2010, 11:28 pm DavidJCobb Post #9



If there isn't a control others' units feature, you could just learn some of the map scripting, and write up a cheat that disables all AI for a player (except fundamental, per-unit AI) and lets you control them, even though they show up on your GUI as enemies, etc..



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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