Hey, I'm making a map where all the units are white and the minimap is just white, making it hard to see. Any ideas on how to prevent players from shift-tabbing to see where enemies are? I'm hoping there would be an EUD for the minimap state but I looked at the DB and could not find. I know that EUD wouldnt be able to do anything multiplayer related, but just making it really annoying for the player who does it would be helpful (playing sounds, text messages)
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Only thing you can do is what you thought of: EUD to annoy the player who shift-tabbed. Or you could desync them.
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Yes I figured as much, but I have no clue how to find EUD's, I use the EUD DB when I need any
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Uh Nvm i became unlazy i found the address that holds minimap state (shit-tab )
006D5BBE
0 is normal
1 is minimap colors yellow for ally red for enemie
2 is same as 1, but unit colors in game change as well
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Why can't y'know, just turn on fog of war.
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Because you have vision of whole map and its completely white, not black
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
You could always center their screen somewhere and hope they can handle minimap only play worse than main screen only.
I ended up getting it working, If someone changes their minimap state i centered their vision randomly around map and spammed text. The gametype is cnm so theres alot of clicking on pylons so im not worried about them using minimap to control Thx for help
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