Make hallucinations never run out? =D
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I'm not sure but try to set unit energy to 0 on creation (if triggered, like with broodlings) or keep the unit energy to 100% all the time.
It's not possible. Energy is a completely different thing than the timers that broodlings and hallucinations exhibit.
None.
It works with broodlings, so pancake, if you wanna know, do some tests.
None.
You can disable the death timer for broodlings only. There is no way to disable is for hallunications.
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
you can disable the timer of broodlings?
I just know how to create 'normal' short-living broodlings with triggers.
Disabling the timer is just a normal create without modifying the unit's energy.
sorry I'm just a noob talking, but couldnt you simply keep on giving the hallucination 100% energy?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
sorry I'm just a noob talking, but couldnt you simply keep on giving the hallucination 100% energy?
Rofl, noob is ok, but did you even read the answers?
That is exactly what I suggested in the first answer and it was already told that it isn't possible...
What some have said is a little misleading.
You can't actually disable the timer on broodlings, when you create a broodling it simply does not set a timer. It will stay at 0.
However, if you modify the broodling (set unit health to 100% for example) it will then set the timer to 100% and start ticking down.
I'm thinking that if you modify the unit at all the timer will be set.
But hallucination timers can't be control through triggers.
Hugel Dra'Ghar
None.