I've been searching on the Internet for a few days now, but I can't seem to find
ANY information about how terrain affects a unit's accuracy. Please help!
None.
>be faceless void >mfw I have no face
I believe standing under certain/all non-unit sprites gives a 50% chance to hit; same for units on low ground attacking to high ground.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Thanks!
The thing is, I want to know more about the accuracy percentage for terrain like, asphault, cracked ground, etc.
None.
>be faceless void >mfw I have no face
Other than the height of terrain, Starcraft terrain has no effect on accuracy that I know of.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Well, on the contrary, I've played Custom Hero Wars multiple times (Yes, I know it's stupid and unbalanced) and when I stand on the cracked ground, my unit tends to miss most of its shots, rather than actually hitting its target when my unit is on the "twilight?" terrain.
None.
>be faceless void >mfw I have no face
The cracked ground, is it rectangular terrain or normal isometrical terrain? If it's rectangular, it will just be a high ground piece, therefore only 50% will hit.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
hanks man that really helped!
None.