Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Diplomacy Triggers: Help Needed.
Diplomacy Triggers: Help Needed.
Nov 5 2007, 1:55 am
By: huxley  

Nov 6 2007, 6:58 pm NudeRaider Post #21

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from someone09
You will probably have to crate one restricting trigger per ship, but this shouldn't be a problem if you're using text triggers.
not per ship. Look into his other topic. I posted there how.




Nov 6 2007, 7:40 pm huxley Post #22



Quote
There's a lot of other stuff I'm trying to fit in there, but we'll see if I can find any resources regarding some of these features I'd like to see in the first version:

satellite doodad,
(access to comsat)
Quote
What do you mean with that?

Like putting one stand alone comsat in a corner of the map, maybe two. When there is an EB floating above the Satellite (because someone took the planet it belongs to over), the ComSat changes to their color and they can then use it. Otherwise I planned to make ComSat's unbuildable.



None.

Nov 6 2007, 7:41 pm huxley Post #23



My biggest problem right now is getting these Engineering Bay's to appear in transit / lifted over the smaller locations (which represent planet ownership on the 'galactic map')

I keep getting the unplaceable error.



None.

Nov 6 2007, 7:56 pm Ahli Post #24

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Lifted buildings can only be created on buildable ground.

Create it somewhere where you will always have buildable ground and enough space and move it to the location after creating.




Nov 6 2007, 8:30 pm who Post #25



for a trigger once someone captures it:

Create one EB with properties in transit at transfer (location with buildable ground)
Move 1 EB at transfer to Platform A



None.

Nov 6 2007, 8:44 pm NudeRaider Post #26

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from huxley
My biggest problem right now is getting these Engineering Bay's to appear in transit / lifted over the smaller locations (which represent planet ownership on the 'galactic map')

I keep getting the unplaceable error.
Check post #12 in this topic (my first post) I already explained there how to do it.




Nov 6 2007, 8:45 pm NudeRaider Post #27

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from someone09
for a trigger once someone captures it:

Create one EB with properties in transit at transfer (location with buildable ground)
Move 1 EB at transfer to Platform A
I also covered that already. Also check post #12




Nov 6 2007, 8:58 pm NudeRaider Post #28

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from huxley
Quote
There's a lot of other stuff I'm trying to fit in there, but we'll see if I can find any resources regarding some of these features I'd like to see in the first version:

satellite doodad,
(access to comsat)
Quote
What do you mean with that?

Like putting one stand alone comsat in a corner of the map, maybe two. When there is an EB floating above the Satellite (because someone took the planet it belongs to over), the ComSat changes to their color and they can then use it. Otherwise I planned to make ComSat's unbuildable.
The simplest you can do is not putting them in the corners but "on" the planets (on the large platforms). Make them invincible and for P12(neutral). Then the trigger that takes over enemy planets (check post 12) takes the comsat too.
For the first trigger "Creating an EB for a newly conquered planet" add 1 action that gives the player the comsat from P12.

btw. comsats have nothing to do with doodads. It's an extension. I think you mix up some words here.
I also noticed that in your initial post when talking about "The smaller platform would have just enough room for a doodad to be placed". You cannot place doodads by triggers. I think here too you mean some type of extension (2x2 building add-on), right?

Doodads are things to make your map more beautiful like trees and rocks, but also bridges and ramps.




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