Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Rotating Copyed Units
Rotating Copyed Units
Jan 13 2010, 11:23 pm
By: evalsoidua  

Jan 13 2010, 11:23 pm evalsoidua Post #1



copy and rotate them in scmdraft2?



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Jan 13 2010, 11:28 pm Kenoli Post #2



You can't directly control the direction of units in scmd2, nor is such information saved in a map.



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Jan 13 2010, 11:38 pm Biophysicist Post #3



What unit is it? If it's an inorganic unit, you can use Order to make it turn if you're clever. Organic units, however, will turn over time, though I guess you could use the Order action every couple seconds to keep them pointed the right direction. Either way, the hard part will be to make them not keep moving, though it should be obvious how to do it.

Also, please work on your communication skills. I couldn't figure out what you meant for almost a minute.



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Jan 13 2010, 11:44 pm evalsoidua Post #4



sorry about that, i mostly just want to know the most effective way to go about mirror imaging minerals, start locations, and some doodads.



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Jan 14 2010, 12:01 am Dungeon-Master Post #5



You can't miror image anything, the only thing I see is the marine and medic, that seems to change their weapon/shield hand depending on the direction they are facing, this is most likely a detail blizzard didnot thougt of when they made these units.

And you can make several organic unit face a direction and stay faced until they get attacked, for example zealot, zergling, ultralisk, datk/high templar, and there may be more... every flying units (organics for zerg) keep facing the same direction once created/ordered.

But no, it is not possible to chose the way a unit is facing by triggers, unless you order them to move...

Actually, perhaps you could have the unit you want facing a certain way stuck on a one tile terrain piece and make a unit they can attack but can't reach attack them, they will face it, the only thing you'l have to do is delete the attacking unit and move the ''facing'' unit to the place it is supposed to be.



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Jan 14 2010, 12:04 am ImagoDeo Post #6



Quote from evalsoidua
sorry about that, i mostly just want to know the most effective way to go about mirror imaging minerals, start locations, and some doodads.

If you're making a melee map, you just have to go by reference points on the terrain. And if you're making a melee map, this thread doesn't belong here.



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Jan 14 2010, 12:07 am Dungeon-Master Post #7



Quote from ImagoDeo
Quote from evalsoidua
sorry about that, i mostly just want to know the most effective way to go about mirror imaging minerals, start locations, and some doodads.

If you're making a melee map, you just have to go by reference points on the terrain. And if you're making a melee map, this thread doesn't belong here.

Oh if what you actually meant is miror what you are doing on the other side of the map, you can by checking the checkboxes in the top right of the editor window.



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Jan 14 2010, 12:08 am evalsoidua Post #8



i dont mean unit facing, just placement relative to other units.

like how you can mirror isometric terrain i just want to mirror units relative to the terrain.

sorry for the confusion :unsure:



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Jan 14 2010, 12:10 am Biophysicist Post #9



You can do what I do and just place a piece of mirrored isom terrain, place the unit on it, then remove the mirrored terrain.



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Jan 14 2010, 12:12 am evalsoidua Post #10



but theres no way to like.. copy a section and reverse/rotate the location of the units within the section copied?

EDIT:
Quote from ImagoDeo
Quote from evalsoidua
sorry about that, i mostly just want to know the most effective way to go about mirror imaging minerals, start locations, and some doodads.
If you're making a melee map, you just have to go by reference points on the terrain. And if you're making a melee map, this thread doesn't belong here.
alright, well i guess there's my answer, reference points. was just wondering if there was any more effective way. thanks for the help

sorry for the horrible wording xD

Post has been edited 1 time(s), last time on Jan 14 2010, 9:48 am by NudeRaider. Reason: merged posts



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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