copy and rotate them in scmdraft2?
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You can't directly control the direction of units in scmd2, nor is such information saved in a map.
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What unit is it? If it's an inorganic unit, you can use Order to make it turn if you're clever. Organic units, however, will turn over time, though I guess you could use the Order action every couple seconds to keep them pointed the right direction. Either way, the hard part will be to make them not keep moving, though it should be obvious how to do it.
Also, please work on your communication skills. I couldn't figure out what you meant for almost a minute.
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sorry about that, i mostly just want to know the most effective way to go about mirror imaging minerals, start locations, and some doodads.
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You can't miror image anything, the only thing I see is the marine and medic, that seems to change their weapon/shield hand depending on the direction they are facing, this is most likely a detail blizzard didnot thougt of when they made these units.
And you can make several organic unit face a direction and stay faced until they get attacked, for example zealot, zergling, ultralisk, datk/high templar, and there may be more... every flying units (organics for zerg) keep facing the same direction once created/ordered.
But no, it is not possible to chose the way a unit is facing by triggers, unless you order them to move...
Actually, perhaps you could have the unit you want facing a certain way stuck on a one tile terrain piece and make a unit they can attack but can't reach attack them, they will face it, the only thing you'l have to do is delete the attacking unit and move the ''facing'' unit to the place it is supposed to be.
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sorry about that, i mostly just want to know the most effective way to go about mirror imaging minerals, start locations, and some doodads.
If you're making a melee map, you just have to go by reference points on the terrain. And if you're making a melee map, this thread doesn't belong here.
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sorry about that, i mostly just want to know the most effective way to go about mirror imaging minerals, start locations, and some doodads.
If you're making a melee map, you just have to go by reference points on the terrain. And if you're making a melee map, this thread doesn't belong here.
Oh if what you actually meant is miror what you are doing on the other side of the map, you can by checking the checkboxes in the top right of the editor window.
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i dont mean unit facing, just placement relative to other units.
like how you can mirror isometric terrain i just want to mirror units relative to the terrain.
sorry for the confusion
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You can do what I do and just place a piece of mirrored isom terrain, place the unit on it, then remove the mirrored terrain.
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but theres no way to like.. copy a section and reverse/rotate the location of the units within the section copied?
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sorry about that, i mostly just want to know the most effective way to go about mirror imaging minerals, start locations, and some doodads.
If you're making a melee map, you just have to go by reference points on the terrain. And if you're making a melee map, this thread doesn't belong here.
alright, well i guess there's my answer, reference points. was just wondering if there was any more effective way. thanks for the help
sorry for the horrible wording xD
Post has been edited 1 time(s), last time on Jan 14 2010, 9:48 am by NudeRaider. Reason: merged posts
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