Staredit Network > Forums > SC1 Terrain > Topic: How do I make Dirt-Ruins?
How do I make Dirt-Ruins?
Dec 3 2009, 8:56 pm
By: Super Duper  

Dec 3 2009, 8:56 pm Super Duper Post #1



Like these:

See how there is dirt ruins? I need to learn how to do those, please help.
Do I use the fading ruins part of the bridge doodad? I tried that, didnt work.



None.

Dec 3 2009, 9:01 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

One, you can copy/paste from that map, or any of falkoner's terrain compilation.
Two, you can use the bridge tile. Blending is a lot like a puzzle. You can also use the bottom of the ramp tile.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Dec 4 2009, 7:04 pm samsizzle Post #3



If you mess around with it a bit and try mirroring it and things like that you'll get the hang of it. And here you go.





None.

Dec 4 2009, 7:42 pm Excalibur Post #4

The sword and the faith

If you ever need to know how I do anything I post up here, you can PM me as well. :)




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Dec 5 2009, 6:15 pm stickynote Post #5



If you are using scmdraft, you need to place the bridge doodad, then go to Edit and click "Convert to terrain." Then change to the terrain layer and change to Copy/Paste mode and select the bridge tile to copy/paste it.



None.

Dec 5 2009, 7:44 pm samsizzle Post #6



Quote from stickynote
If you are using scmdraft, you need to place the bridge doodad, then go to Edit and click "Convert to terrain." Then change to the terrain layer and change to Copy/Paste mode and select the bridge tile to copy/paste it.
Or you can just click the "include doodad tiles" button in the copy/cut/paste options



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
Please log in to shout.


Members Online: Ultraviolet