Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What's best for a TurnBased RPG map?
What's best for a TurnBased RPG map?
Nov 26 2009, 7:02 am
By: Xenderkin  

Nov 26 2009, 7:02 am Xenderkin Post #1



And I need help designing a battle system.

3v3, in the middle is the battle field where the attacks happen. 3 by 3 grid.
  • What I have thought of was using dropships to hold "commands" like attack and use a spell or special attack.
  • When the battle starts, it either starts normally as 1 of your characters go, than your opponent attacks, and so on., then you can become unlucky and get struck first and you have to wait as your opponents attack you first, last if you are in fact very lucky, you can be able to have all of your characters attack first.
  • When your drop a "command" from your dropship, you get a cursor(scourge) you can move around to select your target. After you've selected the target, the command issues and you attack your target.
  • The actions of the enemy is determined by a randomness of deathcounters and who they target.

Anymore ideas/suggestions?

I've attached the bare bones version of my map.

Attachments:
SisutemuKurasuRPG.scx
Hits: 3 Size: 56.9kb



None.

Nov 26 2009, 6:11 pm JaFF Post #2



How about a dark swarm or disruption field instead of a scourge? It would work much faster. If your situation allows it, why not make the commands just units placed around the battle field and you select them with the same Defiler or Corsair? Less units = win.



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Nov 28 2009, 7:19 am Xenderkin Post #3



Never thought about using a defiler. Disruption field sounds better because you use a flying unit; my map will have uses of using a selector other than during battle. The reason why I'm using the transports holding units is that I want the player to pick and choose the different attack commands which will be a decent number of, more then the transports can hold.



None.

Nov 28 2009, 7:34 am Cinolt Post #4



Just to add, the firing rate of a disruption web is significantly slower than dark swarm.



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Nov 29 2009, 9:30 pm Xenderkin Post #5



Would a Comsat Station work better? I mean I don't care if the player uses it to reveal the whole map



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Nov 29 2009, 9:33 pm Super Duper Post #6



Trust me, you want to use a dark swarm.

EDIT: Or disruption web.



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Nov 29 2009, 11:37 pm Cinolt Post #7



Scan can't be detected inside a location, only through Command (or mana EUDs possibly)



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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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