@norm:please remove the locations/beacons for the heroes that do not have spells.
ghosts need to kill each other faster. They kill too slow, making it easy for heroes to take kills without taking damage.
One of the things he said was to place the start location at the stat points area.
I agree with this; I was gonna tell you about it next time you were on. I have my hot keys (for any AoS game) set up as 1 and/or 2 for hero, 2,3,5,6,7,&8 for spells, and 4,9,0 for upgrades (4 being primary, and 9&0 being repeats or secondary upgrades). Many other AoS players I know use a similar setup, where they have everything hot keyed. The one thing we can't hot key, is the stat points, and most of us usually make that area F2.
Is it possible to set F3 and F4? If so, set F3 as base, and F4 as tutorial.
Please change the white cpu color; it makes finding my units (especially as necro) very difficult.
Can you make P12 a different color maybe? I dunno, there's something about light blue that I don't like with AoS's. It was in dota4sc too. Maybe yellow? Not the same as TS though, that's too copycat.
I've wondered about this for a while, and IMO, I think it should stay the same light blue. However, for the warp gates, and uncaptured cannons, I'd like it to be tan (p11). There is an excess of p12 units on the map (power ups, gas, minerals, and warp gates/cannons), which makes things confusing. Or, if it shows up on the mini map: [Tan gas, L.blue minerals, and yellow artifacts; the warp gates are w/e color since they will soon be captured].
@xero:how did your opponent play the necromancer? From what you said, he used the rine/ghosts to kill spawn and farm? What were the ups for terrain and toss? (In my necro build, i mass sac rines for money, and build extractors to fuel my mana regen. After I get 80 mana max, I get spells 3-4, and use zealots to farm, with ridiculous attack/defense upgrades from the sacrificed rine money.). Also, If he had the necromancer next to the drones he was farming from, when casting his first spell, it kills the drone created if there were more than 2 drones near by. (2 drones + necro at mineral + zealot spell = 1 drone dies) (2 drones anywhere on may + zealot spell = 1 drone dies)
@zanySpells. I forget, is the MP required for each spell said in the mission briefing? Also, is it the same for every character? And does MP cost change when you up spells?
MP is required for all spells, and the cost is different for all units. MP costs will remain the same for unit when you upgrade the spell. (Be careful of the samurai/zealot, its offensive and defensive costs are different, although the casting unit is the same.)
How do you drop artifacts? I often wanted to change last time I played.
How do you drop artifacts: Die. Also, you don't "change" artifacts. You may have 1 of each artifact, and all of their effects will be on your hero.
None.