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HoN
Sep 16 2009, 11:26 am
By: Forsaken Archer
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Oct 6 2009, 12:43 am Neki Post #321



What do you mean he's not very good? Flurry and his ultimate both scale with his base damage. Flurry is an awesome farming tool, and it splashes and pushes back, interrupting channeling while dealing damage. His ultimate is a little more hard to pull off, but you need a Shrunken Head and then ultimate him, but it basically disables a hero for 4+ seconds while dealing damage. He's probably overpowered right now. The only skill that is kind of crummy is Cannonball, very slow and short range.



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Oct 6 2009, 12:59 am Bar Refaeli Post #322



level 1 ultimate- sucks. only does 33% extra damage, highly doubt you have magic immunity so soon in game so very easily interrupted. cooldown is 2 minutes. mana cost is 100, so unless you have full mana, and you dont plan on spamming fury and other spells, its bad, seeing as he has low mana pool.

level 2 ultimate- meh. does 66% extra damage, you may have immunity, harder to interrupt, 4.5 second stun is ok. still cooldown is a lot, mana cost increaed by 2x, and abilities of the dark lady (wraith blades) and other heroes are like 10 times better than this.

level 3 ultimate- same as above pretty much, very high cooldown. 100% bonus damage is pretty nice, 4.5 second stun is pretty nice. of course level 4 wraith blades and other spells, like BH's damage increase, are better since they got by interrupted and they had added effects (silenced).

his canon jump kinda sucks. 2.25 second stun for a whole team is all right, if you can pulll it off well with your other teamates.
flick is nice early game, slows opponent and makes them very vulnerable to fury.
fury is great ability, except hard to use at times.
he starts out with a pretty high armor, except his stats are relatively low (i think) and his stats per level arent that great.

also, when using his ultimate, you are extremely vulnerable, while it pounds one opponent, you have to be near him to pound him (unlike succubus), and that means the rest of the enemy team can also pound on you.

i think that overall panda is a good hero with a good team, except without a good team that can follow up, he is bad, and unless you are really good with the flick +flurry combo, pushing the enemies to your allies, he isnt amazingly good.

i wouldnt say he is underpowered, except his ultimate needs some work.



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Oct 6 2009, 1:20 am Neki Post #323



you realize it's 33% extra damage on four attacks, meaning you're doing four attacks with a worth of 132% extra damage. Also, when Succubus does her ult, she is still relatively close to the enemy, meaning in a team fight, she's likely to get stunned. How if flurry hard to use? You hit him once, and then you can flurry him four times. How is the ability of The Dark Lady better? Yes, she silences you, but if you do this against any carry or str hero, they will still rip you apart with no spells. I think all of his skills have very good synergy, his ultimate is meant to disable their AoE or carry long enough so you kill him. He's not a great team player, but still VERY decent.



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Oct 6 2009, 1:33 am Thuy Post #324



I don't know what the hell is going on :P
but whatever it is this panda's cannon jump has a short range aoe stun for 2.25 seconds.
Sound like he needs a portal key!



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Oct 6 2009, 1:44 am Neki Post #325



I've also figured out that Predator is almost unstoppable 1v1. Terror + any sort of bash + lifesteal + carnivorous rapes any hero basically. Too bad you couldn't pull it off Thuy. =(



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Oct 6 2009, 5:08 am ShredderIV Post #326



Quote from name:Ultimo
I've also figured out that Predator is almost unstoppable 1v1. Terror + any sort of bash + lifesteal + carnivorous rapes any hero basically. Too bad you couldn't pull it off Thuy. =(

predator's lifesteal stacks with items right?



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Oct 6 2009, 9:43 am Forsaken Archer Post #327



I think panda is kinda op'd. Once hit, he can stun lock you until you die.
I played against a panda and I was andro. He would disjoint 80% of my stuns with flurry.



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Oct 6 2009, 9:51 am Excalibur Post #328

The sword and the faith

Quote from name:isolatedpurity
I think panda is kinda op'd. Once hit, he can stun lock you until you die.
I played against a panda and I was andro. He would disjoint 80% of my stuns with flurry.
I don't think anyone can dispute Panda's imbalance right now. I think with some mana/cooldown changes they can make it that his synergy isn't so OP.




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Oct 6 2009, 4:27 pm Forsaken Archer Post #329



Quote from name:Ultimo
I've also figured out that Predator is almost unstoppable 1v1. Terror + any sort of bash + lifesteal + carnivorous rapes any hero basically. Too bad you couldn't pull it off Thuy. =(
almost... except maybe for... arachna! the ultimate 1v1 hero.
pred leaps at you, you debuff and run away for distance. you proceed to web him, orb walking around him (having parasite greatly helps, as my standard build requires)



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Oct 6 2009, 5:31 pm Neki Post #330



I run away, waiting for leap to go back up, and I can stone hide your web shot. Once I apply Terror to you, I've moving faster, attacking faster and doing more damage. I just need one bash and you're dead. :D Sorry, I think Predator will still win, even against Arachna.



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Oct 6 2009, 7:06 pm Bar Refaeli Post #331



Panda's fury vs Dark Lady's Wraithblades
Wraith blades gets plus 130% base damage.
Fury gets plus 60% base damage.

wraith silences enemies.
fury can hit multiple enemies. (this is the reason why fury can sometimes be hard, after you use fury a lot in a team fight, you and the enemy youve been pounding are usually a littles away from the rest of the enemy so you can't hit more than one hero anymore. it is very hard to push more than 1 hero in the same direction for more than 2 or 3 hits.)

fury mana cost: 49 per hit. he usually would have 4 furies built up at the beginning of a team fight, so he would use four attacks and then have to wait like 3 seconds. that means he uses 200 mana for 4 hits of +60%. with cooldown of 3 seconds.
wraith blade cost: 105 mana for a use of 6 seconds. cooldown is 8 seconds. (duration - CD). lets say the dark lady gets off between 4-7 attacks (havent tested, dont know how many attacks she gets) in those seconds. thats 105 mana, for 4-7 hits of +130% with cooldown of 8 seconds.

looking at that data wraith blades looks much better, and i dont see how you can deny that.
but each ability is probably better in diferent situations. if you need to silence someone, or if you need to hit someone a lot when they are stunned, then dark lady is probably better. if you need to isolate some enemy from the team fight while doing damage to them, panda is probably better.

but also they are hard to compare because they are different types of heroes. dark lady is an agility, so she should do more damage, her abilities fit her carrying-ability.
i dont think pandas abilities fit him. he is a strength hero who doesnt get that much stats per level, and his abilities are more of an agility hero's. panda is versatile, too.

i also think dark lady has a bigger mana pool, so if panda started spamming his fury, whenever, he wouldnt have much mana left.



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Oct 6 2009, 8:51 pm Bar Refaeli Post #332



played amazing game with puppet master. i farmed realllllly well. in the end i had in the 150s creep kills and a ton of denies. i had enhanced marchers and my harkon's blade 20 minutes into the game, and then 5 minutes later, i got an assasins shroud.
my ganking was unstoppable. i would invis, then string someone who was laning alone, then pound them with harkon's blade. then if needed, i would use my puppet show. i used my ultimate like twice the entire game, cause i didnt even need to use it. i played really well.
my final score was 14-5-16.



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Oct 6 2009, 8:57 pm ForTheSwarm Post #333



It's way easier to get multiple attacks of Flurry than multiple attacks of Wraith Blades.



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Oct 6 2009, 9:37 pm Thuy Post #334



I think chronos would butt rape arachna like nothing :l



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Oct 6 2009, 10:27 pm Phobos Post #335

Are you sure about that?

A well farmed Chronos, of course. Chronos is hard to farm because he is a really easy target early game :|



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Oct 6 2009, 11:28 pm ShredderIV Post #336



when i play chronos i almsot never die early game. start with bash in case u get in an early team fight, and that way u can try to stun at least some, then get dash. After that i try to get bash n rewind high up, since i still have the dash in case i need to escape, but the rewind is just too good of a skill to pass up, and bash helps with ganking. In there i get my ult, and then and only then do i go for more dash. I also don't seem to die a lot with chronos in this build.



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Oct 6 2009, 11:59 pm Bar Refaeli Post #337



andromeda + staff of master is amazing and pharaoh + staff of master is also amazing.



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Oct 7 2009, 2:23 am ForTheSwarm Post #338



With Chronos I go- Time Leap, Rewind/Bash, Chronofield when possible, max out Rewind/Bash, max out Time Leap.
As for items, steamboots, elder parasite, then generic agi carry items. (wingbow, etc.)



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Oct 7 2009, 2:28 am Neki Post #339



Maxing out time leap before rewind and bash would be most useful. One level of bash and rewind is fine, but having the fourth level of Time Leap provides the largest slow and the largest range. :P



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Oct 7 2009, 2:58 am ShredderIV Post #340



i agree, but that's only mainly if you want to go for a ganking role. I generally go for survivability, and harass a little while laning. That way i can out-exp my opponents and get time leap maxed earlier. Sadly going for faster exp also requires time leap to be leveled at least after rewind.



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