Staredit Network > Forums > SC1 Map Production > Topic: Crusader Kings: Deus Vult
Crusader Kings: Deus Vult
Oct 27 2007, 4:40 am
By: ColdFusion  

Oct 27 2007, 4:40 am ColdFusion Post #1



C R U S A D E R K I N G S
Deus Vult!


You are the king of any nation of your choosing in 1066 medieval Europe. Choose actions wisely for they may change the course of your kingdom.

Dissent. Prestige. Piety. Wealth. These four things are stats that will contribute on how your nation takes to you. Dissent is disliking from your own people of you. Prestige is how the rest of the world views you. Piety is how holy you are. (Or at least perceived holiness since killing 2000 Muslims isn't exactly considered holy today, but back then God loved you) and Wealth is self-explanatory.

The city system will be takeable gateways while the units will have a paper-rock-scissors sort of balance. Cavalry dominates Infantry. Pikeman kill cavalry. Infantry kill pikeman while archers act as support for infantry.

I'd also like to add i'm adding a new mobilization idea in. As in, a dark templar is the unit to build for conscripts. It builds but get this. Your dissent goes up AND the province has a chance of denying or accepting your mobilization request depending on how stable your nation is. Building a probe from the nexus is Mass Mobilization and greatly tests the loyalty of your subjects.

Confirmed playable countries:
England
Scotland
France
León
Castile
Almoravids
Denmark
Byzantium
Kievan Rus
Hungary

And i'm not exactly sure how i'll incorporate the Holy Roman Empire in this one. Most likely a small province in it IE Bohemia

Previews:









Post has been edited 1 time(s), last time on Oct 27 2007, 4:48 pm by ColdFusion.



None.

Oct 27 2007, 4:45 pm Akar Post #2



Looks good, I hope it becomes a successful map.



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Oct 27 2007, 9:08 pm Oyen Post #3



Sounds promising. Don't let us down!



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Oct 27 2007, 10:05 pm Crossbowman Post #4



Looks quite interesting, although is the battle system more like Strategic Warfare, or a fast-paced map like Diplomacy 7.7? Personally, I prefer the Strategic Warfare style gameplay, and I rather dislike Diplomacy 7.7 for its lack of diplomacy, but it's your map, not mine.



None.

Oct 28 2007, 12:47 am ColdFusion Post #5



Strategic warfare. Militia spawns out of attacked cities and you can build fortifications on the cities.



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Oct 28 2007, 3:03 am Jamescoolman Post #6



looks nice, can't wait to try it :P



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Oct 28 2007, 4:28 am Akar Post #7



I don't know, I like the Stronghold: Crusader feel.



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Oct 28 2007, 9:14 pm Crossbowman Post #8



Stronghold: Crusader was an excellent game, though I have always disliked how fast people died in that one. Crossbowmen killed spears and archers in a single hit, which got annoying after fighting the lowliest opponent who always died.



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[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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