Whenever I try to host my half finished map on Battle.net, I get the error above.
I made it using SCMDraft 2.
None.
It sounds like its corrupted.
None.
Oh. Can I uncorrupt it?
EDIT: Sorry for my newbism, but I only got SCMDraft 2 about a week ago (I got a new Mac and can now run Windows)
None.
No.
If its been corrupted, chances of uncorrupting are slim (unless you know what you're doing)
You could go in and Hex edit everything in the .chk file back to how its supposed to be and that might work... But other than that, you're screwed.
None.
Oh. Shit.
Can I Copy+Paste terrain into another map, and copy+paste triggers?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
There are several things that make a map unplayable.
For example certain characters in map name.
Or not setting start locations for the players.
There are undoubtedly more, but I'm afraid i cant tell you what.
Just try to remove any "special" things you have done.
Oh. Shit.
Can I Copy+Paste terrain into another map, and copy+paste triggers?
More then likely, its some of your terrain, or units that caused this problem.
Take them all out and see if it works.
I haven't touched SCM Draft, or SCM Draft 2, so I really can't offer any expertise in this subject, except logical explainations...
There are several things that make a map unplayable.
For example certain characters in map name.
Or not setting start locations for the players.
There are undoubtedly more, but I'm afraid i cant tell you what.
Just try to remove any "special" things you have done.
That works, too...
Hex edit is funner though...
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Oh. Shit.
Can I Copy+Paste terrain into another map, and copy+paste triggers?
There are programs that can manage that for you. If I'm not mistaken Pro edit can do that.
But triggers can be copied easily. Go triggers -> trigger editor (not classic map trigs) there you have trigger text which you can copy and paste. To apply the changes to the other maps you have to click the leftmost button in the toolbar: compile.
Saving WON'T work!
Terrain should be possible too. Go to Terrain Layer and mark the entire map then you can copy and paste that "part".
I've never done it for a whole map, but smaller parts work for sure.
That's why StarForge is cooler
None.
That's why StarForge is cooler
First let me say Starforge is crap its only useful for sprite disabling.There got that over with now for your problem the error message seems like you didn't place start locations.Be sure you places starts and also make sure you made all players active.
None.
That's why StarForge is cooler
First let me say Starforge is crap its only useful for sprite disabling.There got that over with now for your problem the error message seems like you didn't place start locations.Be sure you places starts and also make sure you made all players active.
I guess flashy GUIs catch your attention better, than
better triggers.
StarForge's trigger editor is basically C++, but for Starcraft. How is that "crap"?
*CoughidiotCough*
None.
That's why StarForge is cooler
First let me say Starforge is crap its only useful for sprite disabling.There got that over with now for your problem the error message seems like you didn't place start locations.Be sure you places starts and also make sure you made all players active.
I guess flashy GUIs catch your attention better, than
better triggers.
*CoughidiotCough*
StarForge's trigger editor is basically C++, but for Starcraft. How is that "crap"?
Have you even tried Scm Draft if you did you would know.Because its trigger editor is also like C++ and has anything SF has plus more ok so I ask you STFU.
Post has been edited 1 time(s), last time on Oct 25 2007, 12:34 am by Twitch.
None.
Cool, you can quote me and not say anything? Rightious.
None.
Aha!!
I havent placed Start Locations.
Let me add some and see if it makes it work
EDIT: Cool! My thread became a flame war: SD2 vs SF.
Post has been edited 1 time(s), last time on Oct 23 2007, 10:59 pm by Viii_iiiV.
None.
Aha!!
I havent placed Start Locations.
Let me add some and see if it makes it work
EDIT: Cool! My thread became a flame war: SD2 vs SF.
Did the no start locations fix your problem?
If so, cewl.
And its not a flame war, its just that Twitch doesn't understand the meaning of opinions
None.
Nope, still same error
Tomorrow I'm going to extract all of the terrain, all of the units, and all of the triggers
What happens to locations if they're not present in a map you copy and paste the triggers to?
EDIT: NVM, my friend fixed it - and he told me to glare at you for giving me silly advice
Apparently, all he did was extract the base MPQ files, find the defective one, copy and paste everything you can to another map and replace the non defective MPQs to uncorrupt it. I have no idea what he's on about, but it worked and now my map is uncorrupted! Yay!
Post has been edited 1 time(s), last time on Oct 23 2007, 11:38 pm by Viii_iiiV.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Nope, still same error
Tomorrow I'm going to extract all of the terrain, all of the units, and all of the triggers
What happens to locations if they're not present in a map you copy and paste the triggers to?
Thats nor recommendable... Remake the locations first or you need to change all triggers afterwards.
Not existing locations will be replaced with "location -1". Same for deleting used locations.
But theres one thing you can try before copying everything:
Scmdraft make backups of the map for EVERY save.
Go advanced -> backup database and try reloading older versions. Maybe you find a relatively new version which is not corrupted.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I recommend ScmDraft too. I like the combination of classic map trigs and trig edit. It's efficient too.
Maybe SF's trig edit is even a bit better - havent tested thoroughly yet - but I'm scared of SF's buggyness.
I only use it for very special things (once so far) like the mentioned disabling.
I recommend ScmDraft too. I like the combination of classic map trigs and trig edit. It's efficient too.
Maybe SF's trig edit is even a bit better - havent tested thoroughly yet - but I'm scared of SF's buggyness.
I only use it for very special things (once so far) like the mentioned disabling.
StarForge is only buggy because Heimdal started working for Bungie, and on Halo 3...
So there is only maybe one programmer working on StarForge right now (and its not Heimdal), so that's why its going slow..
None.
StarForge's trigger editor is basically C++, but for Starcraft. How is that "crap"?
I know this has nothing to do with the topic. But when you try to make a clever comment, make sure you don't end up sounding like an idiot.
None.