Staredit Network > Forums > SC1 Terrain > Topic: My second attempt in blending
My second attempt in blending
Aug 13 2009, 10:26 pm
By: NothingZ  

Aug 13 2009, 10:26 pm NothingZ Post #1



This is my second time blending, as my previous ones weren't so great...

This one is made in a Jungle world. I would appreciate all suggestions given, and take them into consideration if they are appropriate.


Again, I am glad to take in any suggestions / comments, please leave them here!



None.

Aug 13 2009, 11:37 pm samsizzle Post #2



this is nothing new but its good practice, there are parts though that are quite blocky that can be easily fixed. Dont forget to look at falks terrain compilation, thats by far the very best way to get good at terrain.



None.

Aug 14 2009, 3:17 am payne Post #3

:payne:

If I can give you a little hint that I would use if ever it happened to me to occur such a situation, if ever you get to hide some blockiness with sprites, do not repeat the blocky blend, it helps on many aspects:
1) Saves sprites
2) If repeated only once, the player could actually not think about the fact that the sprite is hiding something blocky if you use properly the sprite and have some more randomly placed around
3) More natural looking terrain
Also, that water tree blend, you though of it by yourself? Because I posted a topic about these a week ago and I'm just curious to see if it's already being considered that cool :P



None.

Aug 14 2009, 4:03 am NothingZ Post #4



Quote from payne
If I can give you a little hint that I would use if ever it happened to me to occur such a situation, if ever you get to hide some blockiness with sprites, do not repeat the blocky blend, it helps on many aspects:
1) Saves sprites
2) If repeated only once, the player could actually not think about the fact that the sprite is hiding something blocky if you use properly the sprite and have some more randomly placed around
3) More natural looking terrain
Also, that water tree blend, you though of it by yourself? Because I posted a topic about these a week ago and I'm just curious to see if it's already being considered that cool :P

Thanks for your thoughts. It really saves me time :)
Just wondering, what changes could I make to make this better?

*:O he caught me, I saw it in some thread few weeks back..*
Yes it became in your case, "cool" to use. I give you 101% credit for water/tree blend >.<



None.

Aug 14 2009, 4:44 pm stickynote Post #5



Here are the easy fixes:





Attachments:
Bridge Blending.scm
Hits: 3 Size: 41.04kb



None.

Aug 15 2009, 8:39 am payne Post #6

:payne:

<3 stickynote ^^
Anyways, Idc about credits, I just wanted to know out of curiosity if you had been inspired by me (I know I'm probably not the first to do this blend and some people said they had found it a while back).



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
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[2024-5-06. : 5:02 am]
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[2024-5-06. : 5:01 am]
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[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
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[2024-5-05. : 9:35 pm]
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[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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