I want the sunken colony because my name should appear in my level and I don't want to show that there are infesteds before you start the level
-> Ahli claims "Zerg Sunken Colony"
Well.. A sunken colony in the level selection box would be.. Creepy. I'll need a different unit for the selection box with your name on it (you can still have your name on the sunken as well).
For now I'll give you the Unclean One. If you want me to change that, lemme know ;o
Could I join?
I'm kind of a noob mapper but I've done well at Warcraft 3 map making.
I would like Siege Tank or any other unit.
Also, can I PM you if I have any questions later?
Yes you can join, someone JUST took that unit, I'll give you the goliath. Lemme know if you don't like the goliath though. And sure, feel free to pm me or Sie_Sayoka.
@ Rockz
Sounds like a fun level, do it.
For the intro to this map, I used an ascii generator (
found here) and made a large text picture of "Imp Sen". I used the lean font since it was simple to tweak in the editor, and it looks nice. The I is red, the S is green, and the rest is <1e>, which is a greyish color. It looks pretty good. I'll have the view start in a black corner of the map, and then after a second display the text, then after a couple more seconds center view on the selection box. The selection box will have a help menu on the LEFT of the ghost (used to shoot junkyarded units with our names) in case people get confused on how to work the map. I also want a border around each level of a 1x1 rec tile, something to block at least low terrain view. I have an example posted in an earlier post, and since nobody complained I will go along with it. I should have the map available to view with mine and Sie's level shortly. Then we can discuss what should be changed//added to the map concerning the overall properties, layouts, and functions. Once the map is finetuned to all our liking, we can begin adding on levels.
As for the randomization method.. We will have 5 humans. If we wanted each human to have a random choice between two different unit/groups of units, then each level would need a total of 10 different units to choose from, or 10 different groups of units to choose from. As for the randomization technique, we can just use single switch randomization.
Post has been edited 4 time(s), last time on Aug 13 2009, 8:43 pm by CecilSunkure.
None.