Who cares that there's already way too many cat and mice games! Let's have another!
This is pretty much just like every other cat and mice game you play, except I think (and VERY HOPE) that it's more balanced.
Collapsable Box![](http://www.staredit.net/skins/1/images/expand.png)
![](http://www.staredit.net/skins/1/images/expand.png)
Mice
Mice are those teeny tiny probe things that run around annoying the hell out of the cat. 1 Hit KO by cat. XD
The mice (probes) can build buildings and etc. and mine minerals, lalala... (Note that nexuses give lots of money to cat.)
You can buy these units (as well as build buildings) from the shop in the lower left hand corner:
Toy ($25, SCV): Use for gathering faster, as well as building terran buildings. Terran buildings can be repaired to keep them alive longer! You can upgrade terran ups too. You can also buy 10 Toys at a time, though it'll cost 300, which is 50 extra.
Mouse Wall: ($200, Civilian): 225 HP, 8 armor, basic defense of stopping that ol' cat guy. Pretty useful, especially with armor ups.
Small Rat: ($30, Zergling): Harrassment weapon against cat, as well as defending against sunkens and other cat units until they get 12 armor...
Rat with Acid Gun ($70, Hydralisk): Acid Gun? I dunno, but this unit is basically a ranged version of the small rat. Also used in much the same way. (Note that both rats cannot burrow.)
Mouse Sighter ($100, Science Vessel): Only detector you have other than cannons, so you better get it! (Eventually...) No abilities though!
Mouse Knight ($100, Zealot): Here come the high-class units! Low hp but 100 damage leads to quite decent damage over time.
Mouse Archer ($100, Dragoon): Similar uses to Knight with range, but slightly lower damage.
Mousemobile ($1000 + $10, Reaver): 10 per reaver that hits 100 damage. May seem weak but compared to those other guys above, it has so much more hp!
Invisible Mouse Hole ($800, DT): Well, the cat does have detectors, but it's still useful.
Mouse Mage ($40, DA): Mael FTW! It's expensive (in terms of energy) though.
Toy with Machine Gun ($400, Marine): Scary gun! Decent HP and nice damage, aka, awesome!
Toy with Flamethrower ($500, You can guess): Even nicer HP but not AS nice damage on cat, can be used against his little minions and burn them!
Master Mouse Knight ($1000, Archon): Ouchie, scary guy! This is the cat's worst (well one of them) nightmare. 1 of them probably won't kill him, but more and...
The Cat
Cat can mine minerals! Max 3 workers though. (This may change, I don't know if unlimited workers is too good or not, but when it was unlimited it seemed WAY too strong.) You can also upgrade at very cheap (well, pretty cheap) prices. You can also get min for killing anything, anything at all.
If you build a zergling ($100), then you automatically get a chooser. If you build a hydralisk ($100, which requires a den first) then you heal all your units to full hp!
With your choosers, (which you get per mouse kill OR from the zerglings you built) you can buy:
Jail Guard ($1, Sunkens): Spawns 4 jail guards at the corners of the center where the walls are placed in the beginning of the game. If the walls are still there, they won't spawn. Watch out mice who try to save but get owned by guards!
Steal ($1): Removes all money that mice have. Cat gets 50 minerals too!
Cat Bomb ($2, Infested): 1 time chance to blow up that annoying mouse that's blocking you from winning the game! Don't blow up yourself though!
Cat Transport/Detector ($2, Fast Overlord): Sure you can buy overlords for only 15 minerals, but this gives you one with a transport! Not to mention the 35 armor and 3k hp that can give a perfect survival option for the cat and moves much much faster!
Acid Cat ($2, Hydralisk): Sniping those annoying mice from a distance, and with a much stronger damage than the regular cat, this is a tough guy to get rid of.
Ground Cat Mage ($2, Defiler): Swarm is pretty useful at only 10 energy, and plague is free for some annoying units!
Flying Cat Mage ($2, Queen): Ensnare is pretty annoying, but parasite gives you instant vision of everything! Let's go parasite those mice...
Sneaky Cat ($3, Lurker): This is where the mice need that SV.
Kitten ($5, Zergling): Assassination unit.
Baby Cat ($5, Ultralisk): Not really baby size, but why not have an extra 5K hp and damage that's stronger than your own once you have 4 ups?
When mice die, they lose all their units and spawn a flag in the center. Other teammates must save them in order to get back in the game. Moral: Don't die.
Any thoughts? Balancing issues?
And oh yah, here's the picture and file. Enjoy!
A commonly asked question is, "Why 64?" I have no idea. XD
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Post has been edited 6 time(s), last time on Jul 25 2009, 7:29 pm by itisagooday2die.
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