New Tech System:
See these links for the tech tree. Instead of advancing ages and building wonders, players research induvidual techs with prerequisites.
Tech Tree Part 1
Tech Tree Part 2
Terrain:
Original terrain, jungle tileset. I've compressed some areas that, in the real world, have less population and resources (e.g. far north Canada), and enlarged some places that have more population and more resources (e.g. Europe).
Terrain Screenshot
Minerals and Gas:
In Civilization IV, cities generate Commerce, Food, and Production. Commerce becomes Research, which researches new technology. Production flows into building units and Buildings. For my map, Minerals are Production, and Gas is research.
Cities and Buildings:
Each pylon is called a city. Players start out with one pylon, a gateway, a nexus, a probe, and a photon cannon with reduced HP. More buildings become availible as players research more techs. Buildings also give minerals and gas. I have some buildings already designated, but will put out a full list once I finalize enough names.
Resources:
There will be nodes scattered throughout the map. There will be many resource types: gold, copper, iron, luxury goods, coal, and oil. To recieve minerals or gas from a resource node, players must build either a city. Players may need to research higher techs to enable some resource use (oil, iron, etc.).
Unlike Civilization IV, units won't require a certain resource to be constructed (iron for swordsmen, oil for tanks, etc.).
Units:
Units intentionally won't upgrade automatically. (No, I'm not lazy, that's how it works in Civilization IV. When a player researches a new technology, the units don't instantly upgrade inside enemy territory.) Each unit builds from a unit Token (archery, melee, Air-Fighter, Naval-Transport, etc.) built from a Gateway, Robotics Facility, or Stargate.
Categories of Units:
Archery/Gunpowder (ranged infantry)
1. Hydralisk
2. Marine
3. Jim Raynor (Marine)
4. Ghost
5. Goliath
6. Hero Dragoon
Melee (melee infantry)
1. Infested Kerrigan
2. Zergling
3. Devouring One (Hero Zergling)
Cavalry (fast stuff, could be ranged or melee)
1. Ultralisk (with upgraded speed)
2. Torrasque
3. Hero Vulture
4. Kukuluza (mutalisk) (gunship)
Siege (long range, like sieged tanks and reavers)
1. Hunter Killer (hero hydra)
2. Warbringer (Hero Reaver)
3. Siege Tank
4. Duke (Hero Tank)
Tanks (ranged anything)
1. Vulture
2. Goliath
Naval - Warships
1. Battlecruiser
2. Duke (Hero Battlecruiser)
3. Hyperion (Hero Battlecruiser)
4. Mojo (Hero Scout)
Naval - Transports
1. Overlord (no speed upgrade)
2. Dropship
3. Shuttle (with speed upgrade)
Air - Fighters
1. Hero Scout
2. Scout
Air - Bombers
1. Wraith
2. Tom Kazansky (Hero Wraith)
This is a thread I created earlier about this map:
Unit and Tech Lists
Feel free to comment, yell at me, or suggest ideas!
Post has been edited 3 time(s), last time on Jun 23 2009, 6:39 pm by rayNimagi.
Win by luck, lose by skill.