This is what I have so far using the death counts but when I start at 3, nothing happens. Do random positions affect the triggers?
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Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "12 spawn", At least, 1);
Bring("Player 2", "Buildings", "3 spawn", At least, 1);
Deaths("Player 2", "Cave", At least, 1);
Actions:
Set Alliance Status("Player 2", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi1");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "12 spawn", At least, 1);
Bring("Player 2", "Buildings", "9 spawn", At least, 1);
Deaths("Player 2", "Cave", At least, 1);
Actions:
Set Alliance Status("Player 2", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi1");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "12 spawn", At least, 1);
Bring("Player 3", "Buildings", "9 spawn", At least, 1);
Deaths("Player 3", "Cave-in", At least, 1);
Actions:
Set Alliance Status("Player 3", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi2");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "12 spawn", At least, 1);
Bring("Player 3", "Buildings", "3 spawn", At least, 1);
Deaths("Player 3", "Cave-in", At least, 1);
Actions:
Set Alliance Status("Player 3", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi2");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "12 spawn", At least, 1);
Bring("Player 4", "Buildings", "3 spawn", At least, 1);
Deaths("Player 4", "Cocoon", At least, 1);
Actions:
Set Alliance Status("Player 4", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi3");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "12 spawn", At least, 1);
Bring("Player 4", "Buildings", "9 spawn", At least, 1);
Deaths("Player 4", "Cocoon", At least, 1);
Actions:
Set Alliance Status("Player 4", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi3");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "12 spawn", At least, 1);
Bring("Player 5", "Buildings", "9 spawn", At least, 1);
Deaths("Player 5", "Danimoth (Arbiter)", At least, 1);
Actions:
Set Alliance Status("Player 5", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi4");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "12 spawn", At least, 1);
Bring("Player 5", "Buildings", "3 spawn", At least, 1);
Deaths("Player 5", "Danimoth (Arbiter)", At least, 1);
Actions:
Set Alliance Status("Player 5", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi4");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "3 spawn", At least, 1);
Bring("Player 2", "Buildings", "12 spawn", At least, 1);
Deaths("Player 2", "Cave", At least, 1);
Actions:
Set Alliance Status("Player 2", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi1");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "3 spawn", At least, 1);
Bring("Player 2", "Buildings", "5 spawn", At least, 1);
Deaths("Player 2", "Cave", At least, 1);
Actions:
Set Alliance Status("Player 2", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi1");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "3 spawn", At least, 1);
Bring("Player 3", "Buildings", "5 spawn", At least, 1);
Deaths("Player 3", "Cave-in", At least, 1);
Actions:
Set Alliance Status("Player 3", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi2");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "3 spawn", At least, 1);
Bring("Player 3", "Buildings", "12 spawn", At least, 1);
Deaths("Player 3", "Cave-in", At least, 1);
Actions:
Set Alliance Status("Player 3", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi2");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "3 spawn", At least, 1);
Bring("Player 4", "Buildings", "12 spawn", At least, 1);
Deaths("Player 4", "Cocoon", At least, 1);
Actions:
Set Alliance Status("Player 4", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi3");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "3 spawn", At least, 1);
Bring("Player 5", "Buildings", "12 spawn", At least, 1);
Deaths("Player 5", "Danimoth (Arbiter)", At least, 1);
Actions:
Set Alliance Status("Player 5", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi4");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Buildings", "3 spawn", At least, 1);
Bring("Player 5", "Buildings", "5 spawn", At least, 1);
Deaths("Player 5", "Danimoth (Arbiter)", At least, 1);
Actions:
Set Alliance Status("Player 5", Ally);
Run AI Script("+Vi0");
Run AI Script("+Vi4");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Always();
Actions:
Set Deaths("Player 1", "Cantina", Add, 1);
}
//-----------------------------------------------------------------//
Trigger("Player 2"){
Conditions:
Always();
Actions:
Set Deaths("Player 2", "Cave", Add, 1);
}
//-----------------------------------------------------------------//
Trigger("Player 3"){
Conditions:
Always();
Actions:
Set Deaths("Player 3", "Cave-in", Add, 1);
}
//-----------------------------------------------------------------//
Trigger("Player 4"){
Conditions:
Always();
Actions:
Set Deaths("Player 4", "Cocoon", Add, 1);
}
//-----------------------------------------------------------------//
Trigger("Player 5"){
Conditions:
Always();
Actions:
Set Deaths("Player 5", "Danimoth (Arbiter)", Add, 1);
}
[0][/0]
None.