To force a unit to unborrow cant you just tell it to move to the location it is in? Therefore if it is hotkeyed it would stay hotkeyed
Yes... It was already stated many times o_O
None.
Now is there a way to keep a unit from un burrowing?
None.
Now is there a way to keep a unit from un burrowing?
Yes. You make the unit for a player that has burrow researched, and when it's made have a create property that creates them burrowed. Then you give it to a player that doesn't have burrow researched. The only way to un-burrow it, then, is to give it back to the original player with burrow researched, or order the unit via triggers.
To force a unit to unborrow cant you just tell it to move to the location it is in? Therefore if it is hotkeyed it would stay hotkeyed
Yes... It was already stated many times o_O
Yeah but i make it sound good
None.
To force a unit to unborrow cant you just tell it to move to the location it is in? Therefore if it is hotkeyed it would stay hotkeyed
Yes... It was already stated many times o_O
Yeah but i make it sound good
Not when you answer using a question
Lol this thread is really going off topic o.O
None.
Yes. You also could force only computers to move by using AI Scripts (Humans are non-responsive to AI Scripts, save for the visions, and maybe a few others.)
None.
Yes. You also could force only computers to move by using AI Scripts (Humans are non-responsive to AI Scripts, save for the visions, and maybe a few others.)
I think that human players only respond to those (vision scripts), junk yard dog, enter/exit transport, and enter closest bunker.
Now is there a way to keep a unit from un burrowing?
Yes. You make the unit for a player that has burrow researched, and when it's made have a create property that creates them burrowed. Then you give it to a player that doesn't have burrow researched. The only way to un-burrow it, then, is to give it back to the original player with burrow researched, or order the unit via triggers.
Yes but what about a lurker? I am trying to make it so a computer cannot unburrow a lurker.
Dont stress if you cant figure out a way, I just thought of something that will completly get rid of the problem.
None.
Now is there a way to keep a unit from un burrowing?
Yes. You make the unit for a player that has burrow researched, and when it's made have a create property that creates them burrowed. Then you give it to a player that doesn't have burrow researched. The only way to un-burrow it, then, is to give it back to the original player with burrow researched, or order the unit via triggers.
Yes but what about a lurker? I am trying to make it so a computer cannot unburrow a lurker.
Dont stress if you cant figure out a way, I just thought of something that will completly get rid of the problem.
...Use the methods I told you? It should work on
every Zerg unit that can burrow.
Post has been edited 1 time(s), last time on Jun 4 2009, 9:51 pm by lil-Inferno. Reason: Poop is brown.
Yes but what about a lurker? I am trying to make it so a computer cannot unburrow a lurker.
Computers always have the ability to unburrow, whether or not you disable it, you can constantly move the lurker back to its position and that should hold it, however, this will also make it hard to hit with attacks.
None.