What AI script should I use on the enemies if I want to make a melee style game in UMS? I want it to play just like a normal melee battle but with the ability to use triggers and whatnot. I need them to build their own bases, aside from the main command building, and attack me as they would in melee/top vs bottom.
Can anyone help? Thanks.
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Just here for the activity... well not really
I used [Race] Expansion Custom Level, it may be what you're looking for?
guy lifting weight (animated smiley):
O-IC
OI-C
"Oh, I see it"
As far as i know, the "Expansion Zerg Base" (Or something like that, I know it has Expansion in it) is a good Ai script to use, there are 3 for each race, They go something like Easy, Medium, Expert (so you can set the difficulty of the level)
hope this helps
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The Custom AIs are the actual ones used in Melee.
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Thanks for the help, but when I try to start after putting all the starting positions down, it automatically says I won the battle. So I tried manually giving them their command centers/nexus/hatcheries, but then the AI does nothing but gather minerals and look around the map. They never attack or build. Anyone know what's up?
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The AI has to correspond not only with the units, but with the actual race of the computer as well.
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I made sure a thousand times that I used the right AI on the right race.
Say player 3 is Terran, the trigger checked for Player 3 trigger reads: "
Condition: Always. Action: execute AI script 'Terran Expansion Custom Level'"
Yet all they do is scout the map and constantly gather.
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Anyone? :[
Or a simpler thing would be, is there any way to make the start locations not be random in Melee or Top vs Bottom mode?
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Can you give us the map? We may be able to find an error somewhere that hasn't been discussed in this topic yet.
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