Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: How to Deal Direct Damage Without vHP
How to Deal Direct Damage Without vHP
Nov 11 2008, 2:26 am
By: SelfPossessed
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Mar 9 2009, 1:45 am payne Post #41

:payne:

Is it possible to make this system compatible with vHP without having to move the aimed unit in a separated area (since the scarab could kill the burrowed unit under the hero if casted too near)?



None.

Mar 9 2009, 3:59 am Pyro682 Post #42



Temporarily make all of the Burrowed units Invincible.
However, the damage taken via scarabs won't be taken into account when a Burrowed unit dies. It would end up with less damage than it should have, or even with a minor heal. The only case this would work is if the damage is so great that it kills the unit before one of the burrowed units get killed.
You would be able to do thise with EUDs that detect HP, however... Why in god's name you would need to have the scarab system, vHP system, AND EUDs detecting hp is beyond me.



None.

Mar 9 2009, 4:34 am Kaias Post #43



Quote from payne
Is it possible to make this system compatible with vHP without having to move the aimed unit in a separated area (since the scarab could kill the burrowed unit under the hero if casted too near)?
Make Zergling life and Enemy Damage far above anything a spell could damage.



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Mar 9 2009, 1:24 pm payne Post #44

:payne:

Good idea, I see if it has any detail that does not match with my ideas.
Thanks ^^



None.

Apr 26 2009, 1:01 am Cinolt Post #45



I got this to work on my map, and the scarabs are hurting a civilian. But in a rare occasion, I'd say 1/20, the explosion animation occurs. This is probably because the scarab happened to move right when it was about to explode. Any way to fix this?



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Apr 26 2009, 1:12 am SelfPossessed Post #46



The storage system is at fault.

Look at the first link in the OP. It has a better storage system that won't have this problem.

http://www.staredit.net/topic/6949/



None.

Apr 26 2009, 1:26 am Cinolt Post #47



Can you reupload the map in that link, mediafire hasn't been working for me >_>

edit:nvm, it works now
edit2:Okay, I got it to work now. Thx for the help

Post has been edited 2 time(s), last time on Apr 26 2009, 2:30 am by yoonkwun.



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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