I really don't like how you made this by using buildings. It's a nice idea, but you should take notes from JaFF who posted in this topic the link to a map with a kick-ass menu system. And also, his only consumes less than I think 25% of strings, which isn't a lot for how dynamic his menu is.
The only problem with the shuttle against buildings is the shuttle has bigger latency.
Some.
how about making a singleplayer menue with mouse-over detection & key-press detection (see morphling's EUD key detection's topic)?
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how about making a singleplayer menue with mouse-over detection & key-press detection (see morphling's EUD key detection's topic)?
lol! btw, nice idea
I don't remember whether mouse clicks could be detected.
Some.
wow that menu is really nice. I haven't looked at triggs but that has to be a beach to make O.o
None.