Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: unit colors not changing?
unit colors not changing?
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Apr 22 2009, 9:49 pm
By: jkavorski  

Apr 22 2009, 9:49 pm jkavorski Post #1



i have the colors set like this p2: blue, p3: oj, p4: green.
they are appearing like this p2: blue, p3:teal p4: purple

players 2 3 and 4 are all computers. these are all the standard colors for players 2, 3, and 4, so the map is (for some reason) switching the colors back to the normal settings, instead of using the colors i want. i have UNCHECKED random start location for all 4 forces, and it still isnt working. is there something else i need to check/uncheck???

notes: -player 1 is the human player, but does not have any units on the map (the map is a movie)but i can bet that if p1 were to have units, they would be red
-i am using scmdraft 2.0

Attachments:
Pre-Campaign Cinematic.scm
Hits: 0 Size: 750.67kb



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Apr 22 2009, 9:52 pm Morphling Post #2



Save it as scx. That should work.



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Apr 23 2009, 12:08 am jkavorski Post #3



ahhh thank you >.>



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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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