Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: best way to make computer defend?
best way to make computer defend?
Apr 21 2009, 12:41 am
By: jkavorski  

Apr 21 2009, 12:41 am jkavorski Post #1



im trying to make a computer player that gets attacked by another player. i want the computer player to respond by bringing all of its units up to defend. i dont know wat method i should use. i cant use an order units trigger, because they could be getting attacked on one of multiple fronts, and i dont want to just move every single unit to the same front. and i dont want to do random suicide missions because then once the defense is done they would just run off into the enemy's base doing a suicide. the computer has no command center and no scv's so would i be able to do some type of ai in which they will defend their respond to attacks but nothing else? maybe value this area higher or set generic command target? (im not exactly sure which either of those does)

Post has been edited 1 time(s), last time on Apr 21 2009, 1:22 am by jkavorski.



None.

Apr 21 2009, 4:22 am MANight Post #2



a screen shot or map to look at might be helpful ;o
but the way you described it, issue order or value area higher AI script would be best imo
or preplace.



None.

Apr 21 2009, 5:09 am Pyro682 Post #3



I might be able to help you here, but to really give you the best set of triggers for what your scenario calls for, I need to know more information about the map. How many fronts are there? Are they on opposite sides of the base? Is the other player (that is attacking the computer) a human or a computer? Is that computer being programmed by you to attack in specific ways, or is it kicking off of an AI script?

From what I've read so far, an Insane Terran Computer probably wouldn't be so bad.. and since it doesn't have SCVs or a Command center, it's cheating tendancies would probably be significantly cut down.



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Ultraviolet -- :wob:
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Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
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Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
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