My Problem arises from the triggers themselves. I'm trying to get a steady flow of spawned overlords from point A to point B. During testing, the spawn of overlords stops after couple secs. Here is how the map is coded:
My understanding: whats happening is a simple loop. Death count is set to 23 and decreases constantly. Whenever the death count reaches zero, death count is set to 23 and yellow overlord will spawn and move to point B. After
My understanding/findings : I've done this coding using "wait" trigger and works perfectly fine however, the wait trigger screws up other trigs. You will notice i used nydus canal for Death count. I've used other units as death counts and still problem is there. I deleted the "kill overlord at point B" trig because I thought it was the one causing this problem but I was wrong. I've took the liberty in fiddling around with the 'at-least', 'at-most' trigs too. Still problem not solved. What bizarre is that after the map spawns its 9th overlord, it would stop spawnning.
Please help fix this loop so it can go on forever. I would still like to use DC's. (Switches too, if its advisable).
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