You might have heard of this mod earlier on before I "left." It was just a small little project to pass the time, and to give people something to play for Mod Night. Well, nothing's changed. It's just that I'm adding another race and calling it a release. ^_^
Anyway, the story:
Some guys that call themselves The Jovian Order are trying to take over the world, and unite it under a communist government. After nuking the living fuck out of nearly everything, a few nations that survived the apocalypse united and called themselves the "Imperium of Surviving Nations." These guys don't have very much creativity for making names, and not much of a like for commies either.
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So since the Jovian Order practically owns most of the world, or, what's left of it, they get all this high tech stuff, including bright neon lights, RustOleum for keeping the rust off of their buildings, and shields. However, since the ISN has to scrape what they can out of the landfills and rubble, they don't have as many cool things. They have rust all over their stuff, and and some rather old, obsolete units. Their weaponry is somewhat on par though, with their big fucking gauss cannons and pew-pew lasers.
Anyway, enough pointless crap. It's a mod where you kill stuff. 'nuff said.
The races are rather small, only having 9 buildings each, and roughly 10 units, more or less, pending on how much time I want to take on this.
Pics:
Jovian Order:
Imperium of Surviving Nations: (unfinished, have about 4-5 more units to make)
FINAL VERSION RELEASED!Get it here: http://www.mediafire.com/download.php?ntqmx2nzytkThis is for 1.15.1
Post has been edited 4 time(s), last time on Jun 27 2009, 6:39 pm by Polaris.
If anything cool is ever going on Skype me up under the name "blarghle"
I'm glad a few of my building GRPs could be of use.
your plane has nuck lunchers on it
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Quote from name:Andrew Jackson
I'm glad a few of my building GRPs could be of use.
A few? 90% of all the buildings in the mod were made by you.
If anything cool is ever going on Skype me up under the name "blarghle"
Quote from name:Andrew Jackson
I'm glad a few of my building GRPs could be of use.
A few? 90% of all the buildings in the mod were made by you.
Well like I said, glad to see they get used. I usually just have them sit around and do nothing or go into a mod I never finish.
CU, and OI were fun mods, so this is probably well worth the download as well. Never got to try much of your little Nazi mod tho.
What's that unit in the first picture with the blue glow? Looks like a building of sorts. Nice graphic.
That alone looks worthy of a download/peek.
None.
Looks nice, but on the 2nd screenshot the big machine shop... doesn't really fit in my opinion
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What's that unit in the first picture with the blue glow? Looks like a building of sorts. Nice graphic.
That alone looks worthy of a download/peek.
It's the building animation for the teleportal, which basically builds infantry units.
Looks nice, but on the 2nd screenshot the big machine shop... doesn't really fit in my opinion
I kind of agree, but I can't find a better refinery graphic that'll match the ISN's theme.
If anything cool is ever going on Skype me up under the name "blarghle"
It seems the Modding-Vacuum has sucked you back in too, Polly
Since you made it, I'll
have to try it out
None.
What's that unit in the first picture with the blue glow? Looks like a building of sorts. Nice graphic.
That alone looks worthy of a download/peek.
It's the building animation for the teleportal, which basically builds infantry units.
The GRP is mine, the glow is Pols. I actually used that thing as an addon. But the teleporter is a nice concept for it, never thought of it that way.
Looks nice, but on the 2nd screenshot the big machine shop... doesn't really fit in my opinion
I kind of agree, but I can't find a better refinery graphic that'll match the ISN's theme.
I'll fix that.
Edit:
New refinery delivered.
Post has been edited 1 time(s), last time on Mar 28 2009, 8:09 pm by Andrew Jackson.
That's a completely different colour scheme.
Here's the horribly unbalanced version:
http://www.mediafire.com/?zgjgnefm3ww
If anything cool is ever going on Skype me up under the name "blarghle"
Maybe I should write a balance guide for you guys after all.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Balancing is easy. You guys are just n00bs.
Polaris, you need to fix strings. The little science vessel is still High Templar, and a lot of units have a Dual Chaingun weapon for some reason.
Post has been edited 1 time(s), last time on Mar 28 2009, 11:23 pm by ForTheSwarm.
None.
I like the modified goliath
Please report errors in the Staredit.Network forum.
A little update: I've been working out the balance a bit to the point of where it's somewhat playable. I've also redone that crappy Striker on the Jovian race:
Now it's basically a spider tank from MOH.
If anything cool is ever going on Skype me up under the name "blarghle"
They look like their going to tip over >.> .
the new unit is blocky, especially the most right standing unit, the two tank-subunit-cabbobs are too far away from each other
Please report errors in the Staredit.Network forum.
Here's some ingame action takes from some balance tests:
I also rescaled the Striker's turret to where it doesn't look like it's going to tip over.
If anything cool is ever going on Skype me up under the name "blarghle"
The gundams need shadows.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.