My original intention was to put this in a turn based battle system RPG.
Instead I ended up making this test map just to see it in action. I know that
it is kinda buggy because this is my first big project with lots of death counts.
Also, adding binary count-offs will be required. Those glitches are probably from
doing stuff too quickly which will break this system as of right now.
I will not use EUD's because they can be patched out and macs will desync.
Only problem with "cyclic" is if you over shoot what you want to select.
Then you have to go all the way back around. I will look into the leaderboard
thing and I have an idea for allowing messages to be seen.
Vrael got it right with the re-hot keying. I tried it and found that out.
Rough guess on string count for the dynamic inventory is around 30 for this demo.
Each item after that will use 2.
Wormer how did you get that glitch to happen?
I plan on doing a complete re-haul of the functions because well really
its one big jumbled function right now.
Expect version 2 next week. Give me all the ideas you can think of.
EDIT: Non empty slots is a great idea. Now that i think of it
how many inventory slots should a person have? How bout
assigning hot keys to favorite items regardless of where they
are in the inventory.
None.