[ Resident Evil - Chapter One ]
[ Storyline ]
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Everyone is dead. The people you used to know are no longer who they used to be. They have changed into something vicious, bloody, and fierce. You and your friends were running from a horde of the undead. You managed to find a hospital and you made it inside, however the others did not. The only problem is you are now caved in from the snow. You must find your way out and survive whatever may come; hoping your friends are okay.
[ Character Background ] NEW!
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Name: Paul Greenwood
Age: 23
Height: 5' 11"
Weight: 129lbs.
[ Features ]
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Map Name: Resident Evil - Chapter One
Map Size: 96x96
Tileset: Ice World
Players: 1 Human, ? Computers
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+ Ammunition system
+ Item Pickup system NEW!
+ Scenarios (3)
[ Ammunition system ]
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Your typical ammunition system; minerals = bullets, gas = clips.
[ Item Pickup System ] NEW!
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+ Basically, whenever you find an item in the map, you will want to pick it up. I wanted the player to take their time, so I didn't want them to just speed right to the end.
+ You will have a civilian and a beacon. When you reach an item on the map you must move your screen over to the civilian and place him on the beacon. When you do this, the item is now in your inventory.
[ Scenarios ]
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Imagine, if you will, a map that you can replay for different results. I have created a simple system in which you can play 3 different scenarios; each having their own unique play style.
+ Scenario 1
- The original way to play: run and gun. Minimal puzzles.
+ Scenario 2
- Like scenario 1, you are going to do the run and gun style, with a twist. The twist is you are having more zombies walking around instead of Scenario 1 where the zombies don't move unless provoked. More puzzles involved, as well as different weapons are available.
+ Scenario 3
- You must make it out in a certain amount of time while still doing puzzles. This is considered a hard mode.
[ Screenshots ]
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Sample as of now. More coming soon.
[ Other Notes ]
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Post has been edited 5 time(s), last time on Mar 11 2009, 4:48 am by Fierce.
None.